Tomb Raider For Linux Updated, Makes Use Of More OGL4 Extensions
Not only is Feral expected to launch today F1 2015 for Linux but they've also put out a hefty update to Tomb Raider.
They released Tomb Raider for Linux one month ago while today's v1.1.1 update is expected to fix a variety of performance problems. In particular, they are making greater use of different OpenGL 4.x extensions in hoping to solve some earlier shortcomings.
There are fixes for SSAA corruption, various crash/hang/audio fixes, use of ARB_base_instance with ARB_vertex_attrib_binding to make the driver usage more efficient, improved utilization of ARB_buffer_storage and ARB_direct_state_access for greater performance, and various other performance patches. Some of these changes in particular should benefit the RadeonSI Mesa 3D performance and support.
This new Linux build of Tomb Raider was assembled under GCC 5.3 for greater CPU improvements, which Feral notes should especially help AMD CPUs.
More details on this Tomb Raider Linux update via SteamCommunity.com.
They released Tomb Raider for Linux one month ago while today's v1.1.1 update is expected to fix a variety of performance problems. In particular, they are making greater use of different OpenGL 4.x extensions in hoping to solve some earlier shortcomings.
There are fixes for SSAA corruption, various crash/hang/audio fixes, use of ARB_base_instance with ARB_vertex_attrib_binding to make the driver usage more efficient, improved utilization of ARB_buffer_storage and ARB_direct_state_access for greater performance, and various other performance patches. Some of these changes in particular should benefit the RadeonSI Mesa 3D performance and support.
This new Linux build of Tomb Raider was assembled under GCC 5.3 for greater CPU improvements, which Feral notes should especially help AMD CPUs.
More details on this Tomb Raider Linux update via SteamCommunity.com.
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