Unigine 2.0 Release Candidate Arrives
The release candidate to the Unigine 2.0 Engine is now available.
Unigine 2 has been in development for a while and features OpenGL 4.5 support, C# support, performance optimizations, and other features.
Today's Unigine 2.0 release candidate brings PBR (Physically-Based Rendering) as the default material, improved light world shadows, better IDE integration, improved FBX support, performance optimizations for the Unigine Editor, and many bug-fixes. This new version also has full DirectX 11 support, crash fixes for AMD Catalyst on Linux, and other renderer enhancements. Unigine 2.0 will also feature experimental integration into Qt applications and improved anti-aliasing.
More details on today's Unigine 2.0 RC can be found via the release announcement. Last I heard from Unigine Corp is that they're also looking to have out a new tech demo for showing off Unigine 2 and should be another great Linux graphics benchmark.
Unigine 2 has been in development for a while and features OpenGL 4.5 support, C# support, performance optimizations, and other features.
Today's Unigine 2.0 release candidate brings PBR (Physically-Based Rendering) as the default material, improved light world shadows, better IDE integration, improved FBX support, performance optimizations for the Unigine Editor, and many bug-fixes. This new version also has full DirectX 11 support, crash fixes for AMD Catalyst on Linux, and other renderer enhancements. Unigine 2.0 will also feature experimental integration into Qt applications and improved anti-aliasing.
More details on today's Unigine 2.0 RC can be found via the release announcement. Last I heard from Unigine Corp is that they're also looking to have out a new tech demo for showing off Unigine 2 and should be another great Linux graphics benchmark.
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