Unigine 2.0 Officially Released With Big Improvements For This Linux-Friendly Engine
While the Unigine engine isn't used by too many games compared to its presence in simulation and other industries, it remains one of my favorite engines for its top-notch Linux support over the years, beautiful OpenGL capabilities, and powering the most demanding Linux graphics tech demos. Today Unigine Corp is excited to announce the release of Unigine 2.0.
Unigine 2 has been in development for almost two years and now it's finally been declared stable. Over the earlier release candidate, Unigine 2.0 now ships with a fully-deferred renderer by default, more performance optimizations, Temporal Anti-Aliasing (TAA) enabled by default, improved quality of effects, unified and improved decals, improved Quad Buffered Stereo support, better graphical debugging, extended APIs, an experimental asset browser, and a whole lot of other changes.
You can find out more about Unigine 2.0 via the developer log posting. Meanwhile, I'm told by the company that they're still working on a Unigine 2 tech demo with Linux support and will pass along more details when they're ready for sharing.
Unigine 2 has been in development for almost two years and now it's finally been declared stable. Over the earlier release candidate, Unigine 2.0 now ships with a fully-deferred renderer by default, more performance optimizations, Temporal Anti-Aliasing (TAA) enabled by default, improved quality of effects, unified and improved decals, improved Quad Buffered Stereo support, better graphical debugging, extended APIs, an experimental asset browser, and a whole lot of other changes.
You can find out more about Unigine 2.0 via the developer log posting. Meanwhile, I'm told by the company that they're still working on a Unigine 2 tech demo with Linux support and will pass along more details when they're ready for sharing.
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