Unigine 2.4 Brings SSGI, Super-Sampling Rendering, 3D Compute Shaders

Written by Michael Larabel in Linux Gaming on 7 February 2017 at 08:30 AM EST. 6 Comments
LINUX GAMING
Unigine Engine 2.4 was made available today by Unigine Corp. This release is exciting because there are a ton of new features and this engine update will be used by the soon-to-be-released Unigine Superposition Benchmark.

Exciting us on the renderer side in Unigine 2.4 is support for Screen-Space Global Illumination (SSGI), Super-Sampling Rendering, and many updates for Screen-Space Reflections. There are also many other smaller renderer improvements, but sadly nothing to report on for Vulkan.


Unigine 2.4 also has support for three-dimensional compute shaders, a variety of scripting improvements, GDAL API integration, and improvements to the Unigine Editor.


Also new to Unigine 2.4 are multi-layered volumetric clouds, a new terrain system designed for flight simulators, an optimized landscape tool, expanded VR support, support for Oculus Touch controllers, an Oil Refinery industrial demo, and a new terrain demo.


More details via the Unigine Developer blog. Unigine 2.4 will be used by their upcoming "Superposition" tech demo / benchmark release.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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