Unity 5.6 Shipping Next Month With Good Vulkan Support & More
Unity Technologies had their keynote this morning at GDC 2017 where they talked about the plans for their game engine this year.
Unity Tech confirmed that Unity 5.6 is planned for release at the end of March and it will be the last in the Unity 5 series -- after that they'll be moving to a year-based versioning scheme, thus the next following release is Unity 2017.
Among the features for Unity 5.6 are physically based rendering and global illumination support, a progressive light-mapper, better Vulkan support, Metal Apple graphics API support, 2D improvements, and a variety of other enhancements. There will also be Google Cardboard/Daydream VR support in Unity 5.6.
With the Unity 2017 release they are working on editor improvements, a new scriptable rendering pipeline, and other stability / efficiency / graphics improvements.
Those wanting to learn more about the latest Unity Game Engine happenings can read this blog post recap from GDC 2017.
Unity Tech confirmed that Unity 5.6 is planned for release at the end of March and it will be the last in the Unity 5 series -- after that they'll be moving to a year-based versioning scheme, thus the next following release is Unity 2017.
Among the features for Unity 5.6 are physically based rendering and global illumination support, a progressive light-mapper, better Vulkan support, Metal Apple graphics API support, 2D improvements, and a variety of other enhancements. There will also be Google Cardboard/Daydream VR support in Unity 5.6.
With the Unity 2017 release they are working on editor improvements, a new scriptable rendering pipeline, and other stability / efficiency / graphics improvements.
Those wanting to learn more about the latest Unity Game Engine happenings can read this blog post recap from GDC 2017.
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