Unity Developer Is Working On SDL Port To Allow Mir & Wayland Support
A Unity developer leading the Engineering Tools team at Unity Technologies has been working on porting the game engine to SDL in order to make it portable to Mir and Wayland.
As part of Unity Tech's hack-week, Na'Tosha Bard took up the challenge of using SDL in Unity's Linux runtime in order to get uniform X11, Wayland, and Mir support. Up to now the Unity Linux runtime has relied upon X11 specific calls.
As of yesterday, Bard was able to get the Unity 3D engine running on Wayland. But so far this work has all been part of a hack-week and it isn't yet guaranteed that Unity will end up adopting SDL for their Linux runtime -- but we can certainly hope so given that it makes the engine portable to more platforms and is also used by Steam and common to other Linux game/engine ports.
You can read a few more of Na'Tosha Bard's comments via her Twitter.
As part of Unity Tech's hack-week, Na'Tosha Bard took up the challenge of using SDL in Unity's Linux runtime in order to get uniform X11, Wayland, and Mir support. Up to now the Unity Linux runtime has relied upon X11 specific calls.
As of yesterday, Bard was able to get the Unity 3D engine running on Wayland. But so far this work has all been part of a hack-week and it isn't yet guaranteed that Unity will end up adopting SDL for their Linux runtime -- but we can certainly hope so given that it makes the engine portable to more platforms and is also used by Steam and common to other Linux game/engine ports.
You can read a few more of Na'Tosha Bard's comments via her Twitter.
6 Comments