Unreal Engine 4.10 Officially Released
Epic Games has officially released Unreal Engine 4.10 today, which includes 53 improvements done by the community on GitHub along with a lot of other exciting in-house improvements.
Unreal Engine 4.10 has optimized VR rendering, mobile rendering improvements, Microsoft Visual Studio 2015 support, Android 6.0 Marshmallow support, more fixes for Linux/SteamOS, Unreal Editor enhancements, new game controller / TV remote controllers support, and a ton more.
Some of the Linux-specific changes include fixing a modal dialog on GNOME, custom cursors support, corrected platform memory stats reporting, a Linux device profile selector was added, all input is now ungrabbed before breaking into the debugger, and other similar changes.
More details via the Unreal Engine blog.
It sure would be nice if the UE4 Linux demos were updated against the latest engine revision. If there's any other benchmark-able Linux binaries floating around out there against UE4.10, please point it out in the forums.
Unreal Engine 4.10 has optimized VR rendering, mobile rendering improvements, Microsoft Visual Studio 2015 support, Android 6.0 Marshmallow support, more fixes for Linux/SteamOS, Unreal Editor enhancements, new game controller / TV remote controllers support, and a ton more.
Some of the Linux-specific changes include fixing a modal dialog on GNOME, custom cursors support, corrected platform memory stats reporting, a Linux device profile selector was added, all input is now ungrabbed before breaking into the debugger, and other similar changes.
More details via the Unreal Engine blog.
It sure would be nice if the UE4 Linux demos were updated against the latest engine revision. If there's any other benchmark-able Linux binaries floating around out there against UE4.10, please point it out in the forums.
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