Unreal Engine 4.11 To Bring More Rendering Improvements
The first public preview release of Unreal Engine 4.11 is now available for testing just ahead of the holidays.
Unreal Engine 4.11 is set to bring physically-based shading models for realistic hair, eyes, and cloth. Unrreal Engine 4.11 rendering improvements also include support for three lighting channels, integration of Intel's Embree ray-tracing library into Lightmass, and various other rendering updates. Unreal Engine 4.11 Preview 1 also features various platform updates, changes to other engine subsystems, instanced stereo rendering in the VR space, and more.
Unreal Engine 4.11 Preview 1 was announced a short time ago via Epic's blog while the current listing of Unreal Engine 4.11 changes can be found via this forum post.
Unreal Engine 4.11 is set to bring physically-based shading models for realistic hair, eyes, and cloth. Unrreal Engine 4.11 rendering improvements also include support for three lighting channels, integration of Intel's Embree ray-tracing library into Lightmass, and various other rendering updates. Unreal Engine 4.11 Preview 1 also features various platform updates, changes to other engine subsystems, instanced stereo rendering in the VR space, and more.
Unreal Engine 4.11 Preview 1 was announced a short time ago via Epic's blog while the current listing of Unreal Engine 4.11 changes can be found via this forum post.
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