Unreal Engine 4.11 Released With Better Performance & Greater Visuals

Written by Michael Larabel in Linux Gaming on 31 March 2016 at 11:50 AM EDT. 23 Comments
LINUX GAMING
Epic Games is ending out the month by releasing the newest version of UE4, Unreal Engine 4.11.

Unreal Engine 4.11 delivers a wide variety of performance improvements, greater parallelism thanks to threading improvements. new realistic hair shading, realistic eye shading, improved skin shading, realistic cloth shading, capsule shadows, particle depth of field, improved hierarchical LOD, support for LLVM Clang 3.7 on Linux, and a ton of other improvements.

The performance work as well as offering even greater visual fidelity is fantastic to see with Unreal Engine 4.11. Sadly, nothing new to report on with Vulkan for UE 4.11 but there is some Vulkan code in Git. Likewise, still hoping that the UE4 Linux demos will be updated some time to offer more compelling test cases for benchmarking.

You can learn more about the plethora of improvements in Unreal Engine 4.11 via the UnrealEngine.com blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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