Unreal Engine 4.13 Brings GPU Rendering Improvements
Epic Games announced the release this morning of Unreal Engine 4.13 as the newest version of their advanced game engine.
Unreal Engine 4.13 delivers a number of GPU rendering improvements such as refraction improvements, GPU morph targets, blueprint drawing to render targets, and more. Unreal Engine's Sequencer non-linear cinematic editor also has a new features for those interested in it for cinematography purposes.
Unreal Engine 4.13 also has VR game improvements,mobile improvements, OpenGL ES 3.1 support on Android, and more.
Fans and game developers can learn more about Unreal Engine 4.13 via their blog post announcement.
Unreal Engine 4.13 delivers a number of GPU rendering improvements such as refraction improvements, GPU morph targets, blueprint drawing to render targets, and more. Unreal Engine's Sequencer non-linear cinematic editor also has a new features for those interested in it for cinematography purposes.
Unreal Engine 4.13 also has VR game improvements,mobile improvements, OpenGL ES 3.1 support on Android, and more.
Fans and game developers can learn more about Unreal Engine 4.13 via their blog post announcement.
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