Unreal Engine 4.18 Released With Volumetric Lightmaps, New Audio Engine On Linux
Epic Games has today released Unreal Engine 4.18 as the newest version of their cross-platform game engine.
Unreal Engine 4.18 is a big feature update that rolls out volumetric lightmaps, developer preview support for Google ARCore, HTML5 output improvements, and a variety of other AR / VR / mobile improvements. There are also a number of tooling improvements for developers making use of Unreal Engine 4.
Of interest from the Linux side, Unreal Engine 4.18 has some Vulkan fixes, Visual Studio Code is now supported by UE4.18 including on Linux, and the new Unreal Audio Engine is now supported on Linux after it previously rolled out to macOS/Windows. This new Unreal Audio Engine is already the default for Linux and takes care of a number of fixes and improvements.
More details on the many improvements and new features to find with Unreal Engine 4.18 can be found explained in-depth via UnrealEngine.com.
Unreal Engine 4.18 is a big feature update that rolls out volumetric lightmaps, developer preview support for Google ARCore, HTML5 output improvements, and a variety of other AR / VR / mobile improvements. There are also a number of tooling improvements for developers making use of Unreal Engine 4.
Of interest from the Linux side, Unreal Engine 4.18 has some Vulkan fixes, Visual Studio Code is now supported by UE4.18 including on Linux, and the new Unreal Audio Engine is now supported on Linux after it previously rolled out to macOS/Windows. This new Unreal Audio Engine is already the default for Linux and takes care of a number of fixes and improvements.
More details on the many improvements and new features to find with Unreal Engine 4.18 can be found explained in-depth via UnrealEngine.com.
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