New Unreal Engine 4.18 Update Has Linux & Vulkan Fixes
Epic Games this week announced the second preview release of Unreal Engine 4.18. Among the fixes this time around affect Linux and Vulkan.
Unreal Engine 4.18 originally went into a public preview state last week while has already been succeeded by Preview 2. Among the improvements this cycle have been a unified XR engine layer for VR/AR, volumetric lightmap support by default, improvements to precomputed skylights, better HTML5 outputs, audio updates, and more.
Unreal Engine 4.18 Preview 2 mostly consists of bug fixes. Among the Linux changes standing out are a cursor issue, some build problems, the ARM Linux server failing, an OpenGL Linux crash, and unable to build the Linux server code from Windows.
Within the Vulkan space there is a mobile rendering optimization, Vulkan ILC updates, flickering fix for Vulkan on Android, and other changes.
In total there are more than 100 fixes with Unreal Engine 4.18 Preview 2 as outlined in this forum post.
Unreal Engine 4.18 originally went into a public preview state last week while has already been succeeded by Preview 2. Among the improvements this cycle have been a unified XR engine layer for VR/AR, volumetric lightmap support by default, improvements to precomputed skylights, better HTML5 outputs, audio updates, and more.
Unreal Engine 4.18 Preview 2 mostly consists of bug fixes. Among the Linux changes standing out are a cursor issue, some build problems, the ARM Linux server failing, an OpenGL Linux crash, and unable to build the Linux server code from Windows.
Within the Vulkan space there is a mobile rendering optimization, Vulkan ILC updates, flickering fix for Vulkan on Android, and other changes.
In total there are more than 100 fixes with Unreal Engine 4.18 Preview 2 as outlined in this forum post.
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