Dolphin Emulator Is Working On A Vulkan Backend
This week saw the release of Dolphin 5.0 as a big update to this open-source emulator for Nintendo GameCube/Wii titles. While there is an experimental Direct3D 12 back-end, not present for this release was any Vulkan support, but it's being developed.
Linux users of Dolphin currently have an OpenGL 3 back-end for running these emulated Nintendo games on the desktop of your choice. Fortunately, a Vulkan back-end is coming about but still in its early stages.
Published this weekend was the very early Vulkan for Dolphin code under a "work in progress" / "request for comments" phase.
This back-end for Dolphin is developed from scratch, currently is using Google's shaderc shader compiler, and only the basic support is in place. There still is a ton of other functionality to be implemented before this Vulkan support will really become usable. But if you're interested or want to potentially help work on this new back-end, see the aforelinked GitHub page.
Linux users of Dolphin currently have an OpenGL 3 back-end for running these emulated Nintendo games on the desktop of your choice. Fortunately, a Vulkan back-end is coming about but still in its early stages.
Published this weekend was the very early Vulkan for Dolphin code under a "work in progress" / "request for comments" phase.
This back-end for Dolphin is developed from scratch, currently is using Google's shaderc shader compiler, and only the basic support is in place. There still is a ton of other functionality to be implemented before this Vulkan support will really become usable. But if you're interested or want to potentially help work on this new back-end, see the aforelinked GitHub page.
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