Yes, There Is Vulkan Support In Doom
At Friday's NVIDIA Dreamhack event there was another exciting showcase besides the incredible GeForce GTX 1080: there was the first demo of id Software's forthcoming Doom game running with the Vulkan API.
I didn't mention it over the weekend since this new Doom title isn't coming to Linux and things haven't been great for id Software and Linux in a number of years. However, with Phoronix readers continuing to write in about it, I figured I'd mention it.
The Doom game being released later this month was ported to support an optional Vulkan renderer, but that support is going to ship post-launch. The performance of Doom when using Vulkan was quite good in conjunction with NVIDIA's GTX 1080 "Pascal" graphics card. Here's the demo from Dreamhack:
Doom is powered by the id Tech 6 engine and is set to be released on 13 May for Windows, PlayStation 4, and Xbox One. It's said they still haven't had a change of heart about supporting Linux, but at least the Vulkan API support will hopefully work with the in-development Wine Vulkan support for being a better alternative than using Wine with Doom's OpenGL (and Direct3D?) renderer.
I didn't mention it over the weekend since this new Doom title isn't coming to Linux and things haven't been great for id Software and Linux in a number of years. However, with Phoronix readers continuing to write in about it, I figured I'd mention it.
The Doom game being released later this month was ported to support an optional Vulkan renderer, but that support is going to ship post-launch. The performance of Doom when using Vulkan was quite good in conjunction with NVIDIA's GTX 1080 "Pascal" graphics card. Here's the demo from Dreamhack:
Doom is powered by the id Tech 6 engine and is set to be released on 13 May for Windows, PlayStation 4, and Xbox One. It's said they still haven't had a change of heart about supporting Linux, but at least the Vulkan API support will hopefully work with the in-development Wine Vulkan support for being a better alternative than using Wine with Doom's OpenGL (and Direct3D?) renderer.
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