Vulkan-Hpp Launches, Official C++ API For Vulkan

Written by Michael Larabel in Vulkan on 23 July 2016 at 08:38 AM EDT. 29 Comments
VULKAN
The Khronos Group posted to Twitter this morning a public introduction to Vulkan-Hpp, the open-source Vulkan C++ API.

We are hoping to see much more interesting Vulkan news from Khronos at next week's SIGGRAPH along with hopefully an update to OpenGL. But this weekend we can at least talk about Vulkan-Hpp, an official Khronos project.

Vulkan-Hpp has been in development for some time but now appears to be getting into better shape where Khronos is officially promoting it. The project page for Vulkan-Hpp explains, "Vulkan is a C API and as such inherits all common pitfalls of using a general C programming library. The motivation of a low-level Vulkan C++ API is to avoid these common pitfalls by applying commonly known C++ features while keeping the overall structure of a Vulkan program and preserving the full freedom it provides as low-level graphics API. An additional guideline we followed was not to introduce additional runtime overhead by providing a header-only library with inline functions."

C++ developers interested in using the Vulkan API can learn more about this work via Vulkan-Hpp on GitHub.
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