Wine 1.9.15 Lands More Direct3D Work, GDI Performance Improvements
Wine 1.9.15 is now complete as the latest bi-weekly development snapshot leading up to Wine 2.0 later this year.
Similar to past 1.9.x releases, Wine 1.9.15 has continued working on its Direct3D implementation with more shader instructions now being supported by this latest update. Aside from that, there are GDI performance improvements, better multi-joystick support when running on OS X, Active Scripting improvements, additional stream support for the C++ run-time, and a total of 22 known bug-fixes.
A complete listing of the bugs that have been fixed along with all of the changes -- including the many D3D additions -- can be found via WineHQ.org.
Similar to past 1.9.x releases, Wine 1.9.15 has continued working on its Direct3D implementation with more shader instructions now being supported by this latest update. Aside from that, there are GDI performance improvements, better multi-joystick support when running on OS X, Active Scripting improvements, additional stream support for the C++ run-time, and a total of 22 known bug-fixes.
A complete listing of the bugs that have been fixed along with all of the changes -- including the many D3D additions -- can be found via WineHQ.org.
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