Wine 1.9.8 Lands More D3D Command Stream Prep Work

Written by Michael Larabel in WINE on 15 April 2016 at 11:39 AM EDT. 25 Comments
WINE
Wine 1.9.8 is now available as the latest development snapshot of this program for running Windows programs/games on Linux, OS X, and other operating systems.

Wine 1.9.8 continues the development trend of the past few releases: more prep work for implementing the Direct3D command stream work for faster gaming performance and implementing more Shader Model 5.0 (SM5) support as needed by DirectX 11.

Besides more work landing on D3D command streams and Shader Model 5, Wine 1.9.8 has greater WebServices reader support, support for gradients in meta-files, improved table formatting in WinHelp, and a total of 26 known bug-fixes.

More details on Wine 1.9.8 can be found via the release announcement issued today at WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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