Direct3D 11 Support In Wine/CrossOver Is Still A Number Of Months Away
Back during E3 in June, CodeWeavers was talking about "support for DirectX 11 [in the coming months]." It's been nearly six months and it looks like we're still a ways out from seeing support in Wine.
Since Wine 1.7.50 in August there's been the start of Direct3D 11 support with various functions having been implemented. However, for the upcoming Wine 1.8 release, there isn't yet any D3D11 support ready for end-users wanting to run the latest Windows games on Linux or OS X.
Following today's release of CrossOver 15, a Phoronix reader had asked CodeWeavers about the state of the DirectX11 support for year's end. CodeWeavers' response, which was shared with Phoronix, was put as: "We don't have a date for when this work will be completed. It will definitely not be by the end of this year. I would check back in Q2 of next year."
Direct3D 11 came as part of Windows 7 and has been out since the end of 2008 as a technical preview. Now it looks like the Wine support will hopefully be in shape by the time Direct3D/X 11 turns eight years old.
Since Wine 1.7.50 in August there's been the start of Direct3D 11 support with various functions having been implemented. However, for the upcoming Wine 1.8 release, there isn't yet any D3D11 support ready for end-users wanting to run the latest Windows games on Linux or OS X.
Following today's release of CrossOver 15, a Phoronix reader had asked CodeWeavers about the state of the DirectX11 support for year's end. CodeWeavers' response, which was shared with Phoronix, was put as: "We don't have a date for when this work will be completed. It will definitely not be by the end of this year. I would check back in Q2 of next year."
Direct3D 11 came as part of Windows 7 and has been out since the end of 2008 as a technical preview. Now it looks like the Wine support will hopefully be in shape by the time Direct3D/X 11 turns eight years old.
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