Direct3D 11 Support In Wine/CrossOver Is Still A Number Of Months Away

Written by Michael Larabel in WINE on 8 December 2015 at 05:00 PM EST. 20 Comments
WINE
Back during E3 in June, CodeWeavers was talking about "support for DirectX 11 [in the coming months]." It's been nearly six months and it looks like we're still a ways out from seeing support in Wine.

Since Wine 1.7.50 in August there's been the start of Direct3D 11 support with various functions having been implemented. However, for the upcoming Wine 1.8 release, there isn't yet any D3D11 support ready for end-users wanting to run the latest Windows games on Linux or OS X.

Following today's release of CrossOver 15, a Phoronix reader had asked CodeWeavers about the state of the DirectX11 support for year's end. CodeWeavers' response, which was shared with Phoronix, was put as: "We don't have a date for when this work will be completed. It will definitely not be by the end of this year. I would check back in Q2 of next year."

Direct3D 11 came as part of Windows 7 and has been out since the end of 2008 as a technical preview. Now it looks like the Wine support will hopefully be in shape by the time Direct3D/X 11 turns eight years old.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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