GLbinding 2.0 Released As A C++ Binding To OpenGL
CG Internals has released version 2.0 of glbinding, the cross-platform, open-source C++ binding to the OpenGL API.
GLbinding 2.0.0 has been updated against the latest OpenGL API, includes per-feature header directories, now supports NMake and CYGWIN, compilation time has been decreased, there are a number of documentation updates, and a variety of fixes.
The glbinding 2.0 release as source and as Windows binaries can be downloaded via the GitHub release page. Those unfamiliar with glbinding can see its project page. GLbinding offers a C++ binding to the OpenGL API while supporting modern (C++11) features and generally offering better native integration than alternative C++ bindings for GL.
GLbinding 2.0.0 has been updated against the latest OpenGL API, includes per-feature header directories, now supports NMake and CYGWIN, compilation time has been decreased, there are a number of documentation updates, and a variety of fixes.
The glbinding 2.0 release as source and as Windows binaries can be downloaded via the GitHub release page. Those unfamiliar with glbinding can see its project page. GLbinding offers a C++ binding to the OpenGL API while supporting modern (C++11) features and generally offering better native integration than alternative C++ bindings for GL.
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