Mesa News Archives


2,391 Mesa open-source and Linux related news articles on Phoronix since 2006.

Mesa CI Optimization Could Provide Big Bandwidth Savings

You may recall that earlier this year X.Org/FreeDesktop.org may have to cut CI services for developers over the cloud expenses associated with that continuous integration service for the likes of Mesa, the X.Org Server, and other components. CI usage was leading to a lot of bandwidth consumption so much so that the X.Org Foundation is facing potential ~70k USD cloud costs this year largely from their continuous integration setup.

3 July 2020 - Mesa Cost Savings - 24 Comments
LLVMpipe Gallium3D Driver Now Exposes OpenGL 4.0

The LLVMpipe Gallium3D driver that provides a software/CPU-based OpenGL implementation for running on systems as a fallback path when no GPU / hardware OpenGL driver is available, a vendor-neutral path for debug purposes, and similar use-cases, now has OpenGL 4.0 support.

2 July 2020 - OpenGL 4.0 For LLVMpipe - 20 Comments
Zink GL-On-Vulkan Driver Approaching OpenGL 3.1 Support

Zink is the generic OpenGL over Vulkan driver that has been in development as part of Mesa's Gallium3D code. It was just earlier this month that Zink achieved OpenGL 3.0 support and now it looks like OpenGL 3.1 will soon be flipped on.

29 June 2020 - Zink OpenGL 3.1 - 13 Comments
Zink Is Now OpenGL 3.0 Complete For Generic GL Over Vulkan

A few days ago I wrote about Zink now exposing GLSL 1.30 shader support as one of the few remaining hurdles for exposing OpenGL 3.0 support for this Gallium3D OpenGL-on-Vulkan implementation. It turns out this same week, Zink would already cross the significant OpenGL 3.0 milestone.

18 June 2020 - OpenGL 3.0 Over Vulkan - 25 Comments
LLVMpipe Gains Support For On-Disk Shader Cache

The LLVMpipe software OpenGL implementation that recently has seen work on MSAA, tessellation shader support, and other improvements, now has a working on-disk shader cache implementation.

10 June 2020 - LLVMpipe Shader Caching - 7 Comments
SVGA Gallium3D Now Exposes OpenGL 4.1 Support

Following VMware making the VMWGFX kernel changes for supporting OpenGL 4.x, the SVGA Gallium3D driver is now exposing OpenGL 4.1 in compatibility profile contexts for this open-source graphics driver used as part of the VMware virtualization stack.

5 June 2020 - OpenGL 4.1 - 4 Comments
Mesa 20.1 Could Be Out Next Week If You Help Test RC4

The fourth weekly release candidate is available of Mesa 20.1, the Q2'2020 feature update to the open-source OpenGL / Vulkan driver stack predominantly used by Linux systems. This is the last scheduled release candidate with Mesa 20.1 stable potentially coming out next week if testing goes well and the remaining blocker bugs are addressed.

20 May 2020 - Mesa 20.1 - 4 Comments
Con Kolivas Fixes Up GUI-Related Stalls In Mesa

Con Kolivas known for his longtime work on improving Linux desktop responsiveness with largely working on the kernel and the likes of MuQSS has now seen his first Mesa patch merged for fixing unexpected GUI-related stalls.

8 May 2020 - GUI Stalls - 32 Comments
Mesa Developers Discussing Again Whether To Fork Or Drop Non-Gallium3D Drivers
Mesa Developers Discussing Again Whether To Fork Or Drop Non-Gallium3D Drivers

Back in December was a developer discussion over dropping or forking non-Gallium3D drivers. Since then the Intel "Iris" Gallium3D driver has successfully become the default OpenGL driver for Broadwell/Gen8 and newer while the non-Gallium3D drivers continue to just face bit rot. The discussion over dropping/forking non-Gallium3D Mesa drivers has been reignited.

30 March 2020 - Killing The Old Drivers - 55 Comments
Mesa 20.1 Aiming For Release At The End Of May

This should come as little surprise to regular Phoronix readers and those that follow the Mesa release cadence, but Mesa 20.1 as the next quarterly feature release now has a release calendar putting its debut towards the end of May.

20 March 2020 - Mesa 20.1 - Add A Comment
Mesa 20.1 Sees Big Optimizations To Its Soft FP64 Implementation

For the past year Mesa has offered a "soft" implementation of FP64 capabilities for GPUs lacking FP64 hardware capabilities in order to support ARB_gpu_shader_fp64 as required by OpenGL 4.0. Optimizations were merged today to significantly enhance the "soft FP64" capabilities of Mesa.

19 March 2020 - Soft FP64 - 8 Comments

2391 Mesa news articles published on Phoronix.