As the last update of the day from AMD RadeonSI Gallium3D Is Now Incredibly Close To OpenGL 4.3, things are looking great with RadeonSI soon hitting OpenGL 4.3 but today the latest commits have now verified the OpenGL 4.2 compliance.
There is another OpenGL 4.3 extension crossed off the TODO list of the AMD RadeonSI Gallium3D driver for GCN GPUs.
Back in December a patch rolled out for supporting ETC2 and ASTC texture compression by the Nouveau NVC0 Gallium3D driver. Today that patch was finally merged for benefiting newer NVIDIA GPUs.
Mesa 11.2 is arriving a month late, but it's now available this morning as the latest ~3 month update for the project. Mesa 11.2 does have many improvements, but it doesn't advance the OpenCL core support level for any of the prominent hardware drivers.
It seems we're currently pacing at a rate where almost each day there is new OpenGL 4.x or OpenGL ES 3.2 activity reaching Mesa Git master.
It's been over three weeks since Mesa 11.2 was supposed to have been released while 11.2.0 is now scheduled to make its debut on Friday.
For those making use of OpenGL and VDPAU together, there is better interoperability support within the Gallium3D VDPAU state tracker.
With Q1'16 quickly coming to a close, I ran some Git statistics on the Mesa repository this morning to see how things are ticking so far in 2016.
For anyone running applications or games still relying upon the GL_ATI_fragment_shader extension, this old OpenGL extension is now supported by all Gallium3D drivers.
Mesa's Gallium3D drivers are stepping closer to supporting the NIR intermediate representation as a tier-one IR.
Patches are out for yet another OpenGL 4 extension that may soon be supported by the Gallium3D drivers as another item to mark off the list for OpenGL 4.3.
Mesa 11.2 was supposed to be released in early March but that milestone has yet to be reached.
OpenSWR, the new high performance software rasterizer developed by Intel and leveraging LLVM within Mesa, saw a slew of commits today.
While AMD just open-sourced their next-gen Polaris graphics driver code this week, changes have already landed in LLVM and this morning the Mesa/Gallium3D modifications necessary have landed in mainline Mesa.
Shortly after the massive RadeonSI GL4 shader image work that landed yesterday, another OpenGL 4.3 extension was enabled in Mesa Git for all Gallium3D drivers.
Timothy Arceri of Collabora has posted another big patch series for implementing another part of OpenGL 4 within Mesa.
AMD's Nicolai Hähnle on Sunday posted another large Mesa patch series, this time more preparation work for shader images support within Gallium3D.
Besides Linux 4.5 expected this weekend, the release of Mesa 11.2 is also imminent.
Mesa 11.2.0-rc3 is now available via Git as the latest weekly test release to this upcoming major Mesa release.
Mesa has inched a tiny bit closer to supporting OpenGL 4.4 thanks to work done by Collabora's Timothy Arceri.
While the open-source Intel Mesa Linux graphics driver yet doesn't expose OpenGL 4.0 compliance for missing out on FP64 support, as written earlier this week, that code is about ready for its review and could land in Mesa soon. Once that's out of the way, Intel's Mesa driver is stomping very close to OpenGL 4.3 compliance and another GL 4.3 extension was enabled today.
Intel's OpenSWR high-performance software rasterizer that's an alternative to LLVMpipe has landed in mainline Mesa.
As of late there's been an increasing effort to get OpenGL ES 3.2 working for Mesa. Overnight, another OpenGL ES 3.2 extension was put in place.
The newly-opened Mesa 11.3-devel code-base already has support for another OpenGL ES 3.2 extension.
The first release candidate of Mesa 11.2 is now available and this also signifies the branching of 11.2 from Mesa Git master.
For those currently running Ubuntu 15.10 or other similar Linux distributions powered off Mesa 11.0, here are some performance benchmarks comparing that release to the about-to-be-branched Mesa 11.2.
It didn't take long after yesterday's Vulkan 1.0 release for a question to be asked whether there could be a Gallium3D Vulkan state tracker developed.
The latest version of the Mesa DRM library (Libdrm) is now available with a number of additions.
When running Valve's Dota 2 game on Linux and using the Linux 4.5 kernel and Mesa 11.2, the performance of the RadeonSI Gallium3D driver with Radeon and AMDGPU DRM drivers is performing remarkably well compared to the proprietary AMD Linux graphics driver.
Samuel Pitoiset began pushing his Gallium3D Mesa state tracker changes this morning for supporting compute shaders via the GL_ARB_compute_shader extension.
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