Mesa 10.1.5 was just released this Friday evening while we're still waiting for the imminent release of the major Mesa 10.2 release unless it was delayed again.
Similar to functionality offered by other drivers, Mesa might finally have a shader compiler cache to save compiled GLSL shaders to the disk in an effort to reduce the start-up time for modern Linux games.
Last week when Mesa 10.2 RC4 was released it was expected to be the final development version and to ship the official release of Mesa 10.2 on Friday, 30 May. The official release didn't happen but Mesa 10.2 RC5 is out there now with the hopes of shipping the final release next week.
Here's some fresh tests of Mesa's LLVMpipe Gallium3D driver for software-based rendering. Since last month, LLVMpipe now supports OpenGL 3.3.
In a new mailing list thread, Eric Anholt expresses regrets a few years ago when they began sending GLSL IR into their driver rather than using Mesa IR and improving that intermediate representation. Eric is now trying to get the Mesa IR support up to scratch so that it can be sent directly to classic Mesa drivers.
Axel Davy has posted a new set of 11 patches to allow for GPU offloading by Mesa 3D drivers with GLX DRI3 and EGL Wayland.
Mesa 10.2 will be released very soon and while it does offer a lot of new features within its 1.4 million line code-base, it isn't perfect and lacks some features still being sought after by open-source Linux fans.
Mesa 10.2 is expected to be released in the next few days and with this three-month update will come many improvements to the Intel, Radeon, and Nouveau graphics drivers plus other improvements to core Mesa/Gallium3D, the advancement of the Freedreno Gallium3D driver, and much more.
Mesa is up to 1.4 million lines of code and has already seen almost 2,500 Git commits so far this year.
Last year experimental Direct3D 9 support came to Linux via a third-party Mesa tree that introduced a new Gallium3D state tracker and modifications to get this D3D9 support working with the open-source NVIDIA (Nouveau) driver. The Direct3D 9 support was never merged into mainline Mesa/Gallium3D, but some fixes as a result of that work is now queued up for likely landing.
While Mesa 10.2 will be released in the days ahead and has plenty of new features, for those sticking to stable Mesa releases the 10.1.4 point release is now available.
A new initiative is underway by a Mesa developer to pair the OProfile system profiler with the Phoronix Test Suite for more easily finding OpenGL driver bottlenecks, etc.
Rob Clark's work on the Freedreno Gallium3D driver continue to prosper with hitting yet another achievement for this open-source, reverse-engineered Qualcomm Adreno graphics driver for Linux.
The open-source, reverse-engineered Nouveau driver has landed initial support for NVIDIA Maxwell graphics processors within its Mesa Gallium3D Linux graphics driver.
The Freedreno Gallium3D driver now is able to officially advertise OpenGL 2.0 support after the latest work on this open-source, reverse-engineered driver for Qualcomm Adreno graphics processors.
The second release candidate to Mesa 10.2 is now available with more fixes compared to the Mesa 10.2 RC1 and branching that happened one week ago.
For those using the stable Mesa 10.1 release series until the debut of Mesa 10.2 in a few weeks time, the 10.1.3 point release is now available.
For those living on the Mesa 10.1 stable release train rather than Mesa 10.2 that is already in pretty great shape and will be released as stable in the coming weeks, the 10.1.2 stop has arrived.
Improvements to Mesa done by LunarG and sponsored by Valve in a new open-source patch-set means that popular Linux games should take significantly less time to load -- including titles like Dota 2 and Counter-Strike: Global Offensive -- by speeding up the shader compilation process.
The latest great work done by independent Nouveau contributor Ilia Mirkin is implementing support for OpenGL 4.3's ARB_stencil_texturing in not only the open-source NVIDIA Linux driver but the code also allows this GL extension to be supported by the Radeon R600 and RadeonSI drivers too.
Mesa's code-base has been branched for Mesa 10.2 followed by the releasing of Mesa 10.2 RC1 and bumping the version of Mesa Git master to Mesa 10.3-devel.
Another OpenGL extension can be crossed off the list for the goal until Mesa supports the OpenGL 4.4 specification.
Going back to last month has been initial open-source Linux graphics driver support for Cherryview, the next-generation Atom SoCs, and now the PCI IDs have been added to Mesa's DRM library code.
Support has landed within Mesa Gallium3D for handling the OpenGL 4.0 GL_ARB_sample_shading extension.
The LLVMpipe driver that provides software-accelerated OpenGL support over Gallium3D now has GLSL 3.30 support where previously only version 1.40 of the GL Shading Language was exposed.
New stable versions of Mesa 10.0 and 10.1 were released on Friday.
The Gallium3D HUD has gain some new reporting capabilities for the Radeon Gallium3D R600 and RadeonSI drivers.
In continuing to stick to a three-month release cycle for Mesa releases, Mesa 10.2 should be released within the next two months.
Months ago there was work on advancing Gallium3D's LLVMpipe software-based driver with its OpenGL 3.x support, including work-in-progress patches, but nothing was merged at the time. With that said, it was a surprise to see fake MSAA support added tonight for Gallium3D and used by the LLVMpipe driver so it fakes OpenGL 3.0 compliance and forces the necessary extensions for handling OpenGL 3.2.
While most of the open-source driver efforts around accelerating 2D with OpenGL are centered on GLAMOR, a set of patches were published today that provide performance improvements to the XA Gallium3D state tracker that also accelerate 2D using 3D driver code.
798 Mesa news articles published on Phoronix.