Separate from Apple's recent proposals around WebGPU as a new low-level graphics API for the web, The Khronos Group appears to be readying to solicit ideas for "WebGL Next" as their next-gen web graphics API.
Yesterday I had a call with The Khronos Group president Neil Trevett to discuss some of their latest initiatives and the ongoing advancements to the Vulkan API, WebGL, SPIR-V, and more. Here were some of the highlights.
While most are focused on the OpenXR VR announcement from The Khronos Group as well as the new Vulkan extensions, less people seem to be talking about their call for participation around a new "3D Portability Initiative", which if it succeeds could be a win for Linux gamers and others.
The Khronos Group not only is shipping Vulkan 1.0.42 with many new extensions for this week's GDC but the embargo just expired on even more exciting announcements!
On the desktop there's now Vulkan for Linux/Android systems, Direct3D 12 for Windows, and Metal for macOS systems as the latest-generation, performance-focused graphics APIs. On the web front, WebGL is the current dominant API that's derived from OpenGL ES but Apple is pushing an initiative for a new graphics API.
The VK9 project that's working to implement Direct3D 9 over Vulkan that's been under heavy development the past few months has reached new development milestones.
The OpenGL and OpenGL ES Conformance Test Suites (GL CTS) from The Khronos Group have finally went the way of their Vulkan CTS... open-source!
The HDMI Forum announced from CES today the upcoming release of the HDMI 2.1 specification.
Alastair Donaldson at the Imperial College London has been working on testing OpenGL shader compilers across vendors and operating systems with OpenGL shader fuzzing and has been finding some surprising -- and sometimes comical -- results. The results so far are interesting and show how some small code changes can cause big problems for some OpenGL shader compilers.
SIGGRAPH Asia 2016 is happening this week in Macau and it's from that event where yesterday they announced their new VR initiative. The Khronos slides from their presentation are now available plus another VR company has already become a member of The Khronos Group for helping to push this new, open, cross-vendor VR standard.
The Khronos Group is going public this morning with a call for participation of companies that are not yet Khronos members but looking to join a new initiative: developing a new, cross-vendor VR standard to allow for better virtual reality interoperability of hardware devices, game engines, and more.
Razer is the latest company looking to promote open, cross-platform industry standards by joining The Khronos Group.
Amazon Web Services today revealed more information about their EC2 Elastic GPUs support they are working to implement in the cloud.
For those invested in OpenGL and don't want to abandon it so soon for Vulkan, a few Phoronix readers pointed out a blog post this week filled with various OpenGL rendering tips and tricks.
GLobjects 1.0.0 has been released as an open-source library designed to make OpenGL usage "modern, less cluttered, and less error-prone."
The well known Linux/open-source focused consulting firm Igalia has joined The Khronos Group as a contributing member.
A German company is promising a new protocol dubbed "HTTP-SS" that "should be able to double Internet speed, decrease data volume almost by 90% and get rid of the other general issues" compared to HTTP/HTTPS, at least that's what they claim.
One of my "hobbies" when news is light and there isn't any fun/new/exciting hardware keeping me busy on a given weekend is checking out the various Vulkan projects on GitHub. It's been great seeing all of the independent graphics renderers/engines being tried by different individuals, tons of different Vulkan samples, and a lot of other innovative projects around Vulkan, many of which I've written about in the past few months on Phoronix. One of the projects I see being regularly updated when checking on weekends and haven't written about yet is LLGL, the Low-Level Graphics Library.
The past week or two in our forums and elsewhere there's been a lot of comments about Khronos' conformance testing for OpenGL 4.4/4.5 with the Mesa drivers finally reaching that point, concern over Khronos' fees being prohibitive for open-source projects (particularly in cases like Nouveau where it's community driven without a main corporate backer), and some FUD related to this matter. I've now received some clarification from The Khronos Group to lay these concerns to rest.
The Khronos Group, the organization behind OpenGL, Vulkan, and other industry standards, is expanding their footprint when it comes to new neural network initiatives.
During past Khronos press briefings about OpenGL/Vulkan and in other communications, while Vulkan is the organization's big graphics API focus, it was implied during these conversations that OpenGL would continue to march to its own beat and evolve as needed. While OpenGL continues to be significantly used by cross-platform graphics application/game developers, it turns out there might not be a new official version for a long time - if ever.
Using short PGP key IDs is proving to be insecure with real attacks having started this summer.
For those looking to make use of OpenGL from Python, the ModernGL project aims to provide better GL bindings for the language.
The Khronos Group has now uploaded all of their session videos from last week's SIGGRAPH 2016 conference to YouTube.
Yesterday were The Khronos Group sessions at SIGGRAPH 2016. I already covered the OpenCL session while now here are my notes from the OpenGL/Vulkan BoF along with the presentation material.
There was an OpenCL BoF during the Khronos Group day at SIGGRAPH 2016. At this session yesterday they did comment on OpenCL roadmap discussions taking place.
If you have the next few hours to spare, The Khronos Group sessions from SIGGRAPH 2016 in Anaheim are being livestreamed.
Today is the Khronos day at SIGGRAPH 2016 with several announcements being expected.
SIGGRAPH 2016 kicks off today in Anaheim, California! It will hopefully be an interesting week with news excepted from the likes of The Khronos Group and others.
Many have hypothesized in the past about implementing full OpenGL for graphics over OpenCL -- or now, implementing OpenGL directly over Vulkan -- while Glare Technologies with their Indigo renderer appears to be one of the first renderers to achieve 100% GPU rendering over OpenCL.
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