Those using Radeon graphics for your Steam VR Linux gaming experience will soon be able to use the mainline Mesa stack with the necessary RADV changes almost all being in place.
Valve News Archives
656 Valve open-source and Linux related news articles on Phoronix since 2007.
Last year Valve showed off a prototype of their new "knuckles" controllers for Steam VR while now it appears they are getting to the stage of shipping dev kits to VR developers.
The Steam Summer Sale will begin today and already Valve is offering up discounts on their Steam Link and Steam Controller hardware devices.
For those looking to run Steam in a more isolated/sandboxed environment, Valve's game distribution service can now be easily run in a Flatpak environment.
Following the retirement of Valve's Steam Greenlight program, Steam Direct is now available as the streamlined, transparent, and accessible method for game developers to bring their games to Steam.
Valve has hired another prominent open-source graphics driver contributor.
With the start of a new month comes updated Steam usage figures for the month prior.
Valve has ended out May by issuing a new Steam beta client.
Andres Rodriguez of Valve's Linux GPU driver team is looking at "exclusive GPU access" support in order to boost the AMDGPU+RADV SteamVR performance.
Valve pushed out a new SteamVR update today and for Linux/SteamOS users it brings experimental SteamVR Home support.
Valve has pushed out a long-awaited update to SteamOS Brewmaster and in this latest beta update have switched away from the AMDGPU-PRO hybrid driver in favor of Mesa.
For those that didn't pick up a Steam Controller or Steam Link back during Valve's holiday sales, they are running a Steam Hardware sale the next few days.
Valve continues maturing their SteamVR Linux support.
With the start of a new month brings us new figures from Valve with regard to their controversial Steam Survey.
For those wishing to relive a past fond moment for Linux gaming or weren't reading Phoronix five years ago, today marks five years since receiving an interesting message from GabeN.
Earlier this month it was revealed that Keith Packard had begun working with Valve to address DRM changes for Linux VR. He's now commented a bit on the technical approach he's pursuing for better dealing with virtual reality head-mounted displays (HMDs) with the open-source Linux drivers.
Valve issued a new Steam client beta this afternoon where the sole listed change are the internal changes for supporting SteamVR 360 video playback.
Valve is returning as a gold sponsor to this year's Debian DebConf event.
Valve's latest high-profile hire is adding Keith Packard to their roster of Linux graphics driver developers.
Valve has released an updated SteamVR beta for Linux VR gamers ahead of the weekend.
Valve has put out their Steam survey results for February 2017 and show another drop in the estimated Linux gaming market-share.
Valve has begun rolling out their SteamVR Linux support by announcing today a beta/developer build of their VR support for Linux.
You may have noticed recently that Timothy Arceri has been working on AMD Mesa/Gallium3D improvements while previously he mostly focused on the Intel driver stack at Collabora. It turns out this change-over is due to Arceri having joined Valve to work on the open-source AMD Linux driver stack.
Valve developers have been working to deliver Linux VR support and even significantly improving the AMDGPU+RadeonSI/RADV Linux driver stack for VR use-cases. Their motives are becoming more clear with Valve working on at least three new games making use of virtual reality.
Valve has released their latest monthly numbers for the Steam Survey, including the Linux stats.
At the beginning of 2017 Valve released a Steam client beta with noteworthy Linux improvements. With today's Steam stable client update, all of those changes are included.
Andres Rodriguez, a former AMD engineer who joined Valve back in November to begin working on their Linux efforts, has begun landing commits into Mesa Git for the RADV open-source Radeon Vulkan driver.
It looks like Valve may be moving closer to debut their Linux VR support, which they demonstrated at the 2016 Dev Days and we've known they've been working on further -- including improvements to AMDGPU/RadeonSI/RADV.
Another Valve developer has begun contributing to the open-source AMD Linux graphics driver stack. Besides posting some RADV Vulkan patches last week, today he's announced a new GPU debugging tool he's been working on for AMD's driver/hardware.
Valve appears to be ramping up their open-source AMD Linux graphics driver work, but they are looking for more Linux games that currently don't work atop the RadeonSI Gallium3D driver.
It appears Valve Linux developers are doing a bit more tinkering with the RADV Radeon Vulkan driver.
Valve pushed out an updated Steam Linux client beta today that includes some useful changes for Linux gamers.
Just days after writing about how Valve's Steam Linux project was the hardest one veteran game developer had ever worked on, Rich Geldreich has begun blogging some more of the back-stories to the Linux project at Valve.
In addition to Valve publishing the top-grossing games on Steam for 2016, they have also published their Steam Survey statistics for December 2016.
Valve has published a list of the top-grossing games by revenue on Steam for the 2016 calendar year.
Getting games on Linux and improving OpenGL drivers was the hardest challenge one veteran game developer has come across.
We have known of Valve wanting to improve AMDGPU DRM for VR Linux gaming and Valve wanting to contract Mesa developers to improve the open-source AMD driver. Now we know at least one of the faces who is hired by Valve to improve the open-source AMD driver.
Valve just lit up the Steam Winter Sale that's going on until 2 January for getting great deals on a variety of games, including many Steam OS / Linux games.
A developer at Valve has issued a request for comments on a proposal to implement high priority scheduling in the AMDGPU kernel driver in order to benefit their Linux VR efforts.
When Dota 2 7.00 changes were revealed on Sunday, the in-game/game-play changes were what was talked about with no real references to any "under the hood" changes for this Valve Source 2 Engine game. Thus when the 7.00 update came down the pipe today, I ran some before/after benchmarks.
Besides Valve pushing out Dota 2 7.00 today, also coming out of Valve as an early Christmas present is a big update to the Steam client.
For fans of Valve's Dota 2 online battle arena game, a huge update to the game is slated to ship in a matter of hours.
With the start of the new month comes updated statistics from Valve with their Steam Survey.
For those that couldn't make it to last month's Steam Dev Days hosted by Valve, all of the video presentations are now available online.
With the start of a new month comes updated figures from Valve about their Steam hardware/software survey statistics.
Valve released a Steam client beta for Halloween 2016, but without any apparent spooks.
Coming out of the second and final day of Steam Dev Days 2016 are some photos on Twitter from Valve's Linux VR demonstration.
For those not paying attention to the #SteamDevDays tweets from the many developers at the Seattle event, the first day of Valve's 2016 conference appears to have been a huge success and the overall focus was on VR.
While we found out today Valve is finally expected to show a VR Linux demo likely using the HTC Vive, it turns out Collabora has been working on their own Linux VR effort with a focus on a fully open-source driver for the HTC Vive for the OSVR platform.
The HTC Vive was supposed to ship with Linux support but that hadn't materialized... But it looks like it now has. Valve is expected to show off a VR Linux demo during this week's Steam Dev Days event in Seattle.
656 Valve news articles published on Phoronix.