With the big Vulkan 1.0.42 update came a number of new extensions, including for Vulkan multi-GPU/device support. There was some confusion by some that Vulkan's multi-GPU support was limited to Windows 10, but that is not at all the case.
Vulkan 1.0.44 is now available as the newest version of the Vulkan 1.0 high-performance graphics API.
While watching Khronos' GDC17 presentation recordings, Piers Daniell of NVIDIA touched on some possible future work items for Vulkan during the When Vulkan was One session.
The Khronos session videos from this year's Game Developers' Conference (GDC 17) are now available online.
When the Vulkan 1.0 API specification was unveiled last February, we were originally told by Canonical that Mir in Ubuntu 16.04 would have Vulkan support but now one year later, Mir in Ubuntu 17.04 doesn't even look like it will have Vulkan support. But at least progress is being made.
VK9, the project implementing Direct3D 9 on top of the Khronos Vulkan graphics API, has hit two new milestones.
The Khronos Group has done a Friday evening update to the Vulkan 1.0 API specification.
For many months now there has been vkQuake as a port of Quake 1 to Vulkan while now there is a port of that pulling in SteamVR support.
The "GDC Vulkan update" has arrived with a number of new extensions!
With Valve having published a binary-only RADV Radeon Vulkan driver build for their beta of SteamVR on Linux, I did some poking out of curiosity to see the differences to the mainline RADV driver in Mesa. Out of curiosity I also did a comparison to see how the Vulkan capabilities compare to the proprietary AMDGPU-PRO Vulkan driver.
Intel developer Jason Ekstrand posted a patch over the weekend for enabling MSAA compression support within the ANV Vulkan driver.
Vulkan 1.0.41 was released this morning as the newest revision to this specification for high performance graphics.
With yesterday having marked one year since the release of Vulkan as well as one year since the ANV Vulkan driver code was open-sourced, here's a look at some of what's still left to be tackled by this open-source Vulkan Linux driver for HD/Iris Graphics.
Feral Interactive just released HITMAN for Linux and it looks like they may be working on Vulkan support.
Happy Birthday Vulkan!
Vulkan 1.0.40 is now available as the newest minor version bump to the Vulkan 1.0 API specification. This isn't nearly as exciting as the significant Vulkan 1.0.39 update but does include a new extension.
The open-source RADV Radeon Vulkan driver is going to be flipping on fast clears by default.
There's a Vulkan implementation being worked on for the original Unreal Engine, what was released back in 1998 to power Unreal and Unreal Tournament games.
Yesterday The Khronos Group hosted a one-day workshop in Vancouver, Canada with all things Vulkan.
Bas Nieuwenhuizen has posted some new feature patches this weekend for the RADV Radeon Vulkan driver.
VK_KHR_maintenance1 is one of the new extensions added to the big Vulkan 1.0.39 update. A Valve developer has fired off a series of patches for making the necessary changes for supporting it with the RADV Radeon Vulkan Mesa driver.
One day after The Khronos Group revealed Vulkan 1.0.39 with various new extensions, the Intel "ANV" Vulkan driver within mainline Mesa adds support for VK_KHR_maintenance1.
Last week at Linux.Conf.Au 2017 was a presentation by David Airlie, the Linux kernel DRM subsystem maintainer, Red Hat developer, and RADV Vulkan driver developer, among other hats. At this year's Linux conference in Australia he gave a nice presentation on Vulkan and the RADV driver work.
The delay in seeing a new Vulkan 1.0 update was worthwhile as the v1.0.39 release today is rather fun.
Vulkan 1.0.38 was released on 16 December and there has yet to be any other Vulkan-Docs update since then, which is strange when considering there were 38 point releases to Vulkan 1.0 in less than one year that the API specification has been public. There generally has been point releases every week or two for advancing this high-performance graphics API.
For C++ developers, the Vulkan space is quite vibrant as aside from the official Vulkan-Hpp C++ library there are a growing number of abstraction layers for Vulkan C++ development.
David Airlie has published a set of 31 patches for testing that provide initial support for geometry shaders within the RADV Radeon Vulkan driver.
The Khronos Group has published their booth information and sessions that will happen at this year's Game Developers Conference (GDC 17) at the start of March in San Francisco.
Open-source driver developer Bas Nieuwenhuizen has posted a patch for allowing the open-source Radeon Mesa Vulkan driver (RADV) to support multiple devices.
The proliferation of Vulkan abstraction libraries continues.
159 Vulkan news articles published on Phoronix.