Vulkan 1.0.41 was released this morning as the newest revision to this specification for high performance graphics.
With yesterday having marked one year since the release of Vulkan as well as one year since the ANV Vulkan driver code was open-sourced, here's a look at some of what's still left to be tackled by this open-source Vulkan Linux driver for HD/Iris Graphics.
Feral Interactive just released HITMAN for Linux and it looks like they may be working on Vulkan support.
Happy Birthday Vulkan!
Vulkan 1.0.40 is now available as the newest minor version bump to the Vulkan 1.0 API specification. This isn't nearly as exciting as the significant Vulkan 1.0.39 update but does include a new extension.
The open-source RADV Radeon Vulkan driver is going to be flipping on fast clears by default.
There's a Vulkan implementation being worked on for the original Unreal Engine, what was released back in 1998 to power Unreal and Unreal Tournament games.
Yesterday The Khronos Group hosted a one-day workshop in Vancouver, Canada with all things Vulkan.
Bas Nieuwenhuizen has posted some new feature patches this weekend for the RADV Radeon Vulkan driver.
VK_KHR_maintenance1 is one of the new extensions added to the big Vulkan 1.0.39 update. A Valve developer has fired off a series of patches for making the necessary changes for supporting it with the RADV Radeon Vulkan Mesa driver.
One day after The Khronos Group revealed Vulkan 1.0.39 with various new extensions, the Intel "ANV" Vulkan driver within mainline Mesa adds support for VK_KHR_maintenance1.
Last week at Linux.Conf.Au 2017 was a presentation by David Airlie, the Linux kernel DRM subsystem maintainer, Red Hat developer, and RADV Vulkan driver developer, among other hats. At this year's Linux conference in Australia he gave a nice presentation on Vulkan and the RADV driver work.
The delay in seeing a new Vulkan 1.0 update was worthwhile as the v1.0.39 release today is rather fun.
Vulkan 1.0.38 was released on 16 December and there has yet to be any other Vulkan-Docs update since then, which is strange when considering there were 38 point releases to Vulkan 1.0 in less than one year that the API specification has been public. There generally has been point releases every week or two for advancing this high-performance graphics API.
For C++ developers, the Vulkan space is quite vibrant as aside from the official Vulkan-Hpp C++ library there are a growing number of abstraction layers for Vulkan C++ development.
David Airlie has published a set of 31 patches for testing that provide initial support for geometry shaders within the RADV Radeon Vulkan driver.
The Khronos Group has published their booth information and sessions that will happen at this year's Game Developers Conference (GDC 17) at the start of March in San Francisco.
Open-source driver developer Bas Nieuwenhuizen has posted a patch for allowing the open-source Radeon Mesa Vulkan driver (RADV) to support multiple devices.
The proliferation of Vulkan abstraction libraries continues.
The latest code being opened up by NVIDIA for Vulkan is a new framework: VkHLF.
We previously talked of the open-source Banshee 3D engine working on Vulkan support while now it's official, but the Linux client remains a work in progress.
Most often when running any regular NVIDIA Linux benchmarks with Vulkan/OpenGL, it's usually just with the newest Pascal GPUs and then the older Maxwell GPUs for reference. But if you are curious about the OpenGL vs. Vulkan performance for GTX 600/700 "Kepler" graphics processors, I have some fresh results today.
Now that Igalia developers have landed their Haswell FP64 support and thereby hitting OpenGL 4.0 for these older generation Intel graphics processors, the latest Float64 patches have been sent out for the Intel Vulkan "ANV" driver.
While Vulkan 1.0 only made its public debut in February, on Phoronix in 2016 were 231 news items so far about this new graphics API from The Khronos Group, not counting the dozens of benchmarking articles looking at length about GPU/driver Linux performance.
The RADV Radeon Vulkan driver in Mesa has seen some activity last night to enable more fine-grained features.
Since Nintendo's Switch game console launch powered by the NVIDIA Tegra we have suspected they were making use of Vulkan as the graphics API, particularly with Nintendo joining The Khronos Group, now it's been pretty much firmed up.
Bas Nieuwenhuizen has reached another big milestone in the RADV project that's the unofficial open-source Radeon Vulkan driver for Linux. As of this weekend, Bas has compute queues working with this Vulkan driver.
The promising VK9 project for implementing the Direct3D 9 API over Vulkan continues progressing and has hit its sixth milestone just ahead of Christmas.
David Airlie is prepping the latest round of work to the open-source RADV Radeon Vulkan driver.
This week I provided a look at some of the interesting Vulkan engines/renderers on GitHub created by the community in the months since the Vulkan unveil. After that article forum goers and those on Twitter shared some other promising Vulkan projects worth looking at too if you are just looking for some Vulkan demos to watch, learn more about the Vulkan API yourself, etc.
148 Vulkan news articles published on Phoronix.