David Airlie has published a set of 31 patches for testing that provide initial support for geometry shaders within the RADV Radeon Vulkan driver.
The Khronos Group has published their booth information and sessions that will happen at this year's Game Developers Conference (GDC 17) at the start of March in San Francisco.
Open-source driver developer Bas Nieuwenhuizen has posted a patch for allowing the open-source Radeon Mesa Vulkan driver (RADV) to support multiple devices.
The proliferation of Vulkan abstraction libraries continues.
The latest code being opened up by NVIDIA for Vulkan is a new framework: VkHLF.
We previously talked of the open-source Banshee 3D engine working on Vulkan support while now it's official, but the Linux client remains a work in progress.
Most often when running any regular NVIDIA Linux benchmarks with Vulkan/OpenGL, it's usually just with the newest Pascal GPUs and then the older Maxwell GPUs for reference. But if you are curious about the OpenGL vs. Vulkan performance for GTX 600/700 "Kepler" graphics processors, I have some fresh results today.
Now that Igalia developers have landed their Haswell FP64 support and thereby hitting OpenGL 4.0 for these older generation Intel graphics processors, the latest Float64 patches have been sent out for the Intel Vulkan "ANV" driver.
While Vulkan 1.0 only made its public debut in February, on Phoronix in 2016 were 231 news items so far about this new graphics API from The Khronos Group, not counting the dozens of benchmarking articles looking at length about GPU/driver Linux performance.
The RADV Radeon Vulkan driver in Mesa has seen some activity last night to enable more fine-grained features.
Since Nintendo's Switch game console launch powered by the NVIDIA Tegra we have suspected they were making use of Vulkan as the graphics API, particularly with Nintendo joining The Khronos Group, now it's been pretty much firmed up.
Bas Nieuwenhuizen has reached another big milestone in the RADV project that's the unofficial open-source Radeon Vulkan driver for Linux. As of this weekend, Bas has compute queues working with this Vulkan driver.
The promising VK9 project for implementing the Direct3D 9 API over Vulkan continues progressing and has hit its sixth milestone just ahead of Christmas.
David Airlie is prepping the latest round of work to the open-source RADV Radeon Vulkan driver.
This week I provided a look at some of the interesting Vulkan engines/renderers on GitHub created by the community in the months since the Vulkan unveil. After that article forum goers and those on Twitter shared some other promising Vulkan projects worth looking at too if you are just looking for some Vulkan demos to watch, learn more about the Vulkan API yourself, etc.
There have been many small GitHub projects the past several months aspiring to be a good, open-source Vulkan game engine, but many of them don't tend to see commits too often or don't come close to realizing their dream. In my usual weekend "fun" of digging through GitHub looking for fascinating Vulkan projects of interest, I decided to provide a quick overview on some of the more promising Vulkan open-source engine projects.
A few days back I wrote about a Vulkan renderer for a PlayStation emulator being worked on and now the code to that Vulkan renderer is publicly available.
Earlier this month ARM announced an updated Mali Graphics Debugger that includes Vulkan 1.0 tracing support on Linux.
Vulkan 1.0.35 was released on Friday as the latest stable documentation update to the Vulkan high-performance graphics API. Aside from correcting some issues with the documentation, it also incorporates the VK_NVX_device_generated_commands extension documentation.
As some more fun benchmarks today -- yes, to make sure you're thinking about returning the favor via our Thanksgiving premium offer -- after some AMDGPU-PRO vs. NVIDIA Vulkan/OpenGL Linux benchmarks published this morning, here are some fresh OpenGL vs. Vulkan graphics API performance numbers on the Intel side with their Mesa "ANV" driver.
David Airlie's latest hacking on the RADV open-source Radeon Vulkan driver code has led to basic PRIME support for this unofficial driver.
A developer's effort to implement Direct3D 9 (D3D9) over the Vulkan API has now reached its "fourth milestone" but a lot of work remains.
Back when The Khronos Group published the Vulkan 1.0 specification in February, we were told by a Canonical developer Vulkan support on Mir would come for Ubuntu 16.04. That didn't happen for Ubuntu 16.04 nor for last month's Ubuntu 16.10 and it looks like it may still be months before seeing support for using Vulkan on the Mir display server.
Just under 50 Intel Vulkan driver related commits hit Mesa master a short time ago plus other "ANV" Vulkan driver improvements are still pending.
Vulkan 1.0.33 is now the latest version of the Vulkan 1.0 API specification from The Khronos Group.
In time for any weekend Linux gaming you might do or Linux GPU driver testing, The Talos Principle has a new public beta available and it offers improvements to its Vulkan renderer.
It's yet another exciting afternoon in Mesa Git world for both of the mainline Vulkan drivers: the Intel "ANV" Vulkan Linux driver and the unofficial "RADV" Radeon Vulkan driver.
While some have long talked about trying to implement OpenGL over Vulkan drivers, we're finally seeing real work in this direction with the "OpenGL Overload" project.
With my recent NVIDIA GTX 1050 series Linux tests I included the latest Vulkan performance numbers for NVIDIA's Pascal card line-up, but if you're curious how the performance is going back to Maxwell and Kepler, here is a 13-way comparison of GeForce GPUs when running Dota 2 with OpenGL and Vulkan on Ubuntu Linux.
Last month in Seoul, Korea was a workshop on Vulkan hosted by The Khronos Group. For those not in attendance at the event, The Khronos Group has made all of the material publicly available.
133 Vulkan news articles published on Phoronix.