The release of WINE 1.1.7 two weeks ago marked their initial work on implementing Direct3D 10 support, but still in a very early form. WINE 1.1.8 has now been released and while doesn't contain anything quite as exciting, there are a few interesting points.
Tomorrow for one-day only CodeWeavers will be giving away their CrossOver Office software for free. No, this isn't just the demo copy or some version bugged with limitations, but due to a challenge they started in July, they will be giving out copies of CrossOver Office and CrossOver Games for free for one day. Those receiving a free copy will also receive free technical support from CodeWeavers. This challenge dealt with seeing what George W. Bush would accomplish in his last year of US office, and due to the falling gas prices, one of their goals was met.
Word out of WINE HQ this morning is that WINE 1.1.7 has been released. This development release has major changes that consist of improved device management for DOS drives, many Richedit fixes, many Windows installer fixes, and the first steps of a Direct3D 10 implementation. This release also has the usual assortment of bug-fixes. It's great to see WINE developers starting work on Direct3D 10 support, but it will likely be a while before it enters a usable state. The change-log for this bi-weekly development release can be read at WINE HQ.
Back in June was the release of WINE 1.0.0 and since then we have seen the continued development of WINE through the WINE 1.1.x series. Today though the WINE developers have gone back and released a WINE 1.0.1 maintenance release. Making up this release are just small bug-fixes and translation updates. The change-log and source download links can be found at WINE HQ.
Chroimum, the open-source code that powers the Google Chrome web-browser, is now available to Linux (and Mac OS) X users in a binary package. Though this support isn't coming natively, but instead CodeWeavers (the company behind CrossOver Office and CrossOver Games) is using WINE. This Chromium support for Google has come about in the last couple of days, as is detailed on the CodeWeavers blog. Additional information and free download links are available from the press release and FAQ page. One side effect of this Chromium+WINE work is that they've written HTTPS support within the winhttp DLL for WINE.
It's been four weeks since WINE 1.1.2 was released, but arriving today is the latest release in the WINE 1.1 development series. This release incorporates many more crypt32 functions, the start of DirectDraw overlay support, improved support for tables in Richedit, support for NETWM window maximization, many installer fixes, and tweaks for PulseAudio support. There is also the usual assortment of bug-fixes. The release announcement for WINE 1.1.3 can be read at WINE HQ.
WINE 1.0.1 still hasn't been released in the stable branch, but the WINE 1.2 development branch is coming along nicely. WINE 1.1.2 is the latest development release and it incorporates control panel improvements, new appwiz (application wizard) panel, restructurations of state handling in Direct3D, support for timer queue functions, many MSXML improvements, Solaris support fixes, and various bug fixes. The release announcement for WINE 1.1.2 can be read at WINE HQ.
CrossOver Games for Linux was originally released back in March (CrossOver Games Preview), but the CodeWeavers team is still busy driving new features and games into both CrossOver Office and Crossover Games. The latest example of this comes with the release of CrossOver Games 7.1.
It was two weeks ago that WINE 1.1.0 was released as the first development version since WINE 1.0 was released. In their usual timed released cycles, WINE 1.1.1 is now out today. WINE 1.1.1 features installer fixes for Adobe Photoshop CS3 and Microsoft Office 2007, more progress on the gdiplus functionality, Unicode file support in regedit, improved video playback, and Richedit fixes and improvements. In addition, there are a number of other miscellaneous bug-fixes in this second post-1.0 development release. The release announcement and full change-log for WINE 1.1.1 can be viewed at WINE HQ. Meanwhile, for users interested in the stable releases, WINE 1.0.1 is next on their road-map and that should be out by the end of next month.
CodeWeavers, the company behind the WINE-based CrossOver Office, had introduced CrossOver Games as a gaming-oriented version of their pay-to-use edition of WINE. When CrossOver Games was introduced it only officially supported a handful of games: EVE Online, Guild Wars, Half-Life, Steam, and World of Warcraft. However, a post on the CodeWeavers blog by Stefan mentions that this software will be seeing a few improvements this month now that CodeWeavers has shipped CrossOver Office 7.0.
WINE 1.0 was released less than two weeks ago, but today WINE 1.1.0 has been released. While only ten days have passed, many more gdiplus functions have been implemented, there is improved graphics tablet support, Richedit fixes and improvements, support for HWND_MESSAGE windows, many new MSHTML functions, fixes in MSI registry handling, a first-cut implementation of the inetmib1 DLL, improvements to the quartz renderers, and various bug fixes. The release announcement for WINE 1.1.0 can be read at WINE HQ. WINE 1.1.0 represents the first development release after reaching 1.0 and will ultimately form WINE 1.2.0.
Following a (long) development period of 15 years, the WINE HQ is today proud to announce the release of WINE 1.0.0. This WINE 1.0.0 release doesn't incorporate all of the blocker bugs and other features that were once planned, but this will serve as their first stable release and the basis for future work. WINE 1.0.1 is next up on the road-map while WINE 1.2.0 will be a few months out. For more information on this Windows executable layer for Linux and alternative operating systems, check out our WINE news and articles.
WINE 1.0-rc4 was released last Friday and today the news coming out of WINE HQ is that WINE 1.0-rc5 -- the final release candidate before WINE 1.0 -- will be released tomorrow. Following the release of RC5, WINE 1.0.0 is expected to enter this world just a few days later. In this announcement, it was also mentioned that WINE 1.0.1 is planned for release in one to two months time.
With WINE 1.0 scheduled to arrive this month or next, the development community behind this popular open-source software has been issuing new release candidates on a weekly basis. Today we're now up to WINE 1.0-rc4, which is solely made up of bug fixes. The WINE 1.0-rc4 release announcement covers all of the changes in this release. There are 60 bug fixes since 1.0-rc3. At this time there are still 11 bugs blocking the 1.0 milestone (bug tracker).
A week ago WINE 1.0-rc2 was released with 123 bug fixes as WINE 1.0 is quickly approaching within the next two months. Today WINE 1.0-rc3 has been released with more bug-fixes. This new release candidate just contains 36 fixes, which range from fixed OpenGL regressions to SuperTux freezing. The release announcement can be read at WINE HQ.
With two weeks having passed since the release of WINE 1.0-rc1, coming out of WINE HQ this morning is WINE 1.0-rc2. As the WINE development tree is now in a code freeze towards the forthcoming WINE 1.0 release next month, this second release candidate merely contains bug fixes. Specifically, this new release has 123 bug fixes. Download links and all of the fixes can be read about in the release announcement. There are currently 26 bugs left before reaching the 1.0 milestone, which is coming 15 years after this project was first conceived. WINE 1.0 is planned for release in June.
As was mentioned last week, the WINE project is now in a 1.0 code freeze until this monumental release in June or July. Today the WINE project has issued their first bug-fix release, which is version 1.0-rc1. The WINE 1.0 Release Candidate 1 announcement can be read at WINE HQ.
Following the WINE 0.9.61 release this morning, the WINE code-base is now in a freeze up to version 1.0. Initially this code freeze is more of a "code frost" turning away patches that might risk introducing new regressions that would set back the 1.0 release date, but eventually the code will become frozen. The first release candidate (WINE 1.0 RC1) is planned for release on the 9th of May. Right now there are about 45 open bugs blocking the 1.0 release, but the developers admit many of them will likely remain open past WINE 1.0. This announcement can be read at WINE HQ.
WINE 1.0 is just a month or two out, but today the WINE developers have released version 0.9.61 of this program to run your favorite Windows programs on Linux and other free software operating systems. WINE 0.9.61 features automatic updating of the WINEPREFIX directory, Winhelp has switched to using RichEdit as its display engine, many other RichEdit fixes, improvements to IME support, quartz fixes, many more Gdiplus functions have been implemented, and as always there is a lot of bug fixes. The release announcement can be read at WINE HQ.
Continuing with the bi-weekly releases up until the WINE 1.0 release this June/July, WINE 0.9.60 has been released this morning. WINE 0.9.60 presents better support for Windows IMEs, option for Windows-style window decorations, improved system tray behavior, window management fixes, improved Quartz audio support, and better support for launching applications through UNIX file managers. As always, there are also a lot of bug fixes. The change-log and source download links can be found at WINE HQ.
Last week CodeWeavers had released CrossOver Games, which is a more frequently updated version of their CrossOver Office software and is optimized for use with Windows games. If you're still using WINE directly, however, you'll be pleased to know that a new release is out today with a number of changes. WINE 0.9.59 has improved support for Microsoft's .NET framework, improved service handling through a separate services.exe process, support for ATI's fragment shader, improved support for HTTP proxies, window management fixes, and pre-compiled fonts can now be found in the WINE source tree. In addition, there are also a number of bug fixes. Head on over to Wine HQ for the full change-log and download links.
Last week Phoronix exclusively reported that CodeWeavers would be introducing their CrossOver Games this coming Tuesday. Well, they have done so this morning. CodeWeavers, the company known for their WINE patronage and WINE-based CrossOver Office product designed to run Windows Office applications on Linux, has kicked their foot in the door into the Linux gaming sector. CrossOver Games uses WINE and is very similar to CrossOver Office in fact, but the difference between their two products is that CrossOver Games will be updated much more frequently and is designed just for Windows gaming software.
WINE 1.0 now has a release target of June/July of this year, but through this monumental release the WINE developers will continue in their two-week release cycles. WINE 0.9.58 has been issued today and comes with another group of changes. This new WINE release now defaults to Windows XP as the default operating system, there are many richedit improvements, JScript DLL support has been started, shell folders now respect XDG directory configurations, a number of translation updates, and a lot of bug-fixes. All of the details and source links can be found at WINE HQ.
The WINE project will turn 15 years old this June, and to celebrate there will be the version 1.0 release of WINE (WINE Is Not an Emulator). The 1.0 release plan puts two release candidates in May and then the final release on June 6, 2008. If it's not ready by June 6, the 1.0 release will be pushed back to June 20 or July 4. The WINE 1.1.0 release would then come two weeks after the v1.0.0 availability. WINE 1.1.0 will be the new development branch while the stable 1.0 series will continue with new minor releases.
Two weeks ago with WINE 0.9.56 we were greeted with proper handling of OpenGL/Direct3D windows with menu bars, stubs for all the d3dx9_xx DLLs, several graphics optimizations, and many installer fixes, for those that use WINE to run Windows programs on Linux. While the change-log this time around isn't as interesting, WINE 0.9.57 is now out with a couple of improvements. WINE now has support for multiple OpenGL pixel formats, improved support for color profiles, a number of window management fixes, and better full-screen support. As always, there are also a number of bug-fixes to be found in each WINE update. Head on over to WINE HQ for the announcement.
The developers behind WINE are out with another two-week software update for this popular open-source program. WINE 0.9.56 introduces proper handling of OpenGL/Direct3D windows with menu bars, stubs for all the d3dx9_xx DLLs, several graphics optimizations, many installer fixes, improve MIME message support, and the usual assortment of bug-fixes. More information is available from WINE HQ.
In April of last year we had provided the first preview of Cedega 6.0 as well as a performance look at this software that's based upon WINE and is designed to allow you to get your gaming fix from Windows games on Linux. Cedega 6.0 had introduced support for such games as Battlefield 2142 and Need For Speed: Carbon. Under the hood Cedega 6.0 had a few highlights when it came to a new memory allocator, ATI fglrx improvements, support for new FBO extensions, dynamic CPU speed support, and much more. However, now it looks like that as we approach the one year anniversary of Cedega 6.0, that Cedega 6.1 isn't too far out on the horizon.
407 WINE news articles published on Phoronix.