CodeWeavers has announced the release of CrossOver 21.0 as the latest major update to their commercial software powered by Wine for running Windows games and applications on Linux and macOS.
WINE News Archives
931 WINE open-source and Linux related news articles on Phoronix since 2006.
Wine developers have popped open a new bi-weekly development snapshot of this software that allows Windows games/applications to run on Linux and macOS along with being what powers Valve's Steam Play (Proton) and CodeWeavers' CrossOver.
When sticking to Wine recommendations of maintaining separate prefixes per-application, a lot of system files get duplicated for each game/application and in turn leading to significant bloat. With the current state of Wine it can mean hundreds of megabytes per prefix in duplicated files. But proposed reflink patches for Wine are aiming to cut down on this severe bloat.
The Wine project usually puts out new open-source development releases reliably every other week, but as is sometimes the case during the summer months, last Friday's was missed due to summer holidays. That update -- Wine 6.13 -- has now shipped today.
In celebrating the US holiday weekend, Wine 6.12 has arrived for popping in enjoying the latest Windows games and applications on Linux.
Wine 6.11 is out as the latest bi-weekly development snapshot for running an increasing number of Windows applications and games on Linux.
While Wine's bi-weekly development releases are normally in good shape and suitable for Linux gamers and other enthusiasts wanting to run Windows games and applications on Linux or macOS, Wine 6.0.1 is out this week for those sticking to the yearly stable releases with follow-on point releases.
Announced at the end of last year was an experimental Wayland driver for Wine providing native Wayland support without relying on X11/XWayland. In the months since that yet-to-be-merged driver has continued supporting more functionality and with the latest update is much more viable.
It's been a few releases since there has been much in the way of new additions to Wine-Staging worth talking about. This staging/experimental version of Wine has at some points carried 700+ patches over upstream Wine but with not many new patches introduced recently while the flow of patches from staging to upstream Wine continuing, at this point its down to "only" 571 patches. With today's Wine-Staging 6.10 there are also some new improvements incorporated into this build.
As another cork to pop on the Phoronix 17th birthday weekend, Wine 6.10 has been released for running Windows applications and games on Linux.
Wine 6.9 is out as the latest bi-weekly development release of this open-source software for running Windows applications and games on Linux and other Unix-like platforms.
Wine 6.8 was just released as the newest bi-weekly development snapshot providing the latest support for running the latest Windows games and applications under Linux, macOS, and BSD systems.
Wine 6.7 is out as the newest bi-weekly development release for running Windows games and applications on Linux.
A new release of Hangover is now available for getting Wine up and running with cross-architecture support so you can enjoy the likes of Windows games and applications under 64-bit ARM and IBM POWER hardware on Linux.
Wine 6.6 is out as the open-source project's first release of April for running Windows games and applications primarily on Linux and macOS platforms. With Wine 6.6 comes more feature work that will ultimately be incorporated into the Wine 7.0 release due out in early 2022.
Two weeks ago Wine-Staging 6.4 was at nearly 700 patches while this weekend's release of Wine-Staging 6.5 lowers that to 661 patches thanks to a number of them being upstreamed.
Wine 6.5 is out today as the latest bi-weekly development snapshot of this software for running Windows applications and games under Linux and macOS.
Building off Friday's release of Wine 6.4 is now Wine-Staging 6.4 with an extra 686 patches atop this code-base for allowing Windows games and applications to run on Linux.
Wine 6.4 is out today as the newest bi-weekly point release for running your favorite Windows applications and games on Linux, macOS, and other platforms.
Published last month was an updated but still experimental version of the native Wayland support for Wine after that code was originally published last year. One of the lingering questions has been around the prospects of mainlining this Wayland driver in Wine while last week the longtime Wine project leader, Alexandre Julliard, provided some clarity on the matter.
Two weeks ago Wine-Staging 6.2 came in at 669 patches while now with the Wine-Staging 6.3 point release has climbed to just under 700 patches atop the upstream Wine code-base.
Wine 6.3 is out today as the newest bi-weekly development snapshot of this free software solution for running Windows games and applications under Linux and macOS.
Two weeks ago with Wine-Staging 6.1 it was at nearly 800 patches atop the upstream Wine code-base while for Wine-Staging 6.2 it has fallen to just a 669 patch difference.
What better way to celebrate Valentine's Day weekend with some wine... Wine 6.2 is out as the latest bi-weekly development snapshot for running Windows games and applications on Linux/macOS.
Going back about two years there has been work on properly supporting Wine on POWER 64-bit (PPC64). Now past the Wine 6.0 stable release, it looks like that work that work is finally beginning to land. In conjunction with Hangover to handle the cross-architecture aspect, the hope is to eventually allow Windows x86 programs to work on libre POWER systems or at the very least with native Winelib support to help in porting open-source Windows software to IBM POWER / OpenPOWER.
Two years ago patches were posted in working on Wine support for IBM POWER / OpenPOWER hardware. The aim with that enablement has been to run Windows programs on POWER 64-bit hardware via Wine with the related "Hangover" project for handling the cross-architecture difference. The Wine patches for PPC64 have now been revived with hopes of mainlining them now that Wine 6.0 has passed.
Building off Friday's release of Wine 6.1 as the first development snapshot of the new series, Wine-Staging is out this morning with an updated release.
Following the release of Wine 6.0 stable earlier this month, Wine 6.1 is now available as the first bi-weekly development snapshot that will ultimately culminate with the Wine 7.0 stable release next year.
While there is the prior "ESYNC" and "FSYNC" work pursued by Wine for the Linux kernel, it appears Wine developers are back to the drawing board in coming up with a Linux kernel implementation for Wine synchronization primitives that will address all their needs and match the Windows behavior well.
Wine 6.0 stable is now officially available as the annual stable release for this open-source project allowing Windows games and applications to run on Linux, macOS, and other Unix-like platforms.
Building off yesterday's Wine 6.0-RC6 release is an updated Wine-Staging build.
Wine 6.0-rc6 is out today as the latest weekly release candidate of Wine 6.0 that will be released in the near future. Either due to nearing the end of the release cycle and/or Wine developers having a post-holiday hangover, Wine 6.0-RC6 is coming in light on new fixes.
Building off yesterday's Wine 6.0-RC5 test release is an updated Wine-Staging build that adds nearly 800 patches atop the upstream code-base for experimental/testing features.
Wine 6.0 stable should be out this month but for now is another weekly release candidate of this open-source project that allows running Windows games/applications on Linux, macOS, and BSD platforms.
While being released one day late due to Christmas, Wine 6.0-RC4 is out. This is the latest weekly test candidate of the forthcoming Wine 6.0 as the annual stable release due out in January for this leading software to run Windows programs/games on Linux, macOS, and the BSDs.
Building off Friday's release of Wine 6.0-RC3 is now an updated Wine-Staging build for those that want a more experimental/testing blend of Wine.
The third weekly release candidate of Wine 6.0 ahead of the stable release expected in January.
Alexandros Frantzis has announced the creation of a Wayland driver for Wine. This driver allows Windows GDI/OpenGL applications to run on Wayland compositors without any use of X11/XWayland.
Following last week's Wine 6.0-RC1 release that marked the feature freeze and start of the release process for the annual stable Wine release, Wine 6.0-RC2 is out today with the latest assortment of fixes.
Following yesterday's release of Wine 6.0-RC1 that is kicking off the release process for this annual release of Wine, the Wine-Staging experimental/testing blend of Wine is also updated.
As expected, the first release candidate of Wine 6.0 is now available for testing for this annual update to Wine for running Windows programs and games on Linux and other platforms.
With Wine on an annual stable release cadence for shipping new stable feature releases generally at the beginning of each calendar year after a year's worth of bi-weekly development snapshots, Wine 6.0 is due for release around January.
We should be getting near the end of the Wine 5.xx development releases with the timed Wine 6.0 release likely to come in early 2021, but for now Wine 5.22 is out with the latest feature work for running Windows programs and games on Linux and macOS.
Following yesterday's Wine 5.21 release is now an adjoining Wine-Staging update that carries over 700 patches on top of it for testing purposes.
Wine 5.21 was just released as one of the smaller bi-weekly updates this year.
The Wine program for running Windows games/applications on Linux and other platforms can run on a number of different architectures, but Wine doesn't handle the emulation of running Windows x86/x64 binaries on other architectures like 64-bit ARM or PowerPC. But that's what the Wine-based Hangover is about with currently allowing those conventional Windows binaries to run on AArch64 (ARM64) and 64-bit POWER too.
Building off the Friday release of Wine 5.20, a new Wine-Staging release is now available that is carrying more than 750 patches atop the upstream code-base that are currently undergoing testing.
Wine 5.20 was just released as the newest bi-weekly development milestone for this solution to run Windows games and other software on Linux, macOS, and other platforms.
CodeWeavers as the main contributor to the Wine code-base and employing many of the key developers thanks to the development of their Linux and macOS CrossOver software is working on a rebrand and promotion of their consulting services.
Following yesterday's release of Wine 5.19, the developers responsible for the Wine-Staging have issued their corresponding update for this codebase that adds 600+ patches currently undergoing testing.
931 WINE news articles published on Phoronix.