Wine 5.20 was just released as the newest bi-weekly development milestone for this solution to run Windows games and other software on Linux, macOS, and other platforms.
WINE News Archives
934 WINE open-source and Linux related news articles on Phoronix since 2006.
CodeWeavers as the main contributor to the Wine code-base and employing many of the key developers thanks to the development of their Linux and macOS CrossOver software is working on a rebrand and promotion of their consulting services.
Following yesterday's release of Wine 5.19, the developers responsible for the Wine-Staging have issued their corresponding update for this codebase that adds 600+ patches currently undergoing testing.
Wine 5.19 is out as the latest bi-weekly development release of this software for running Windows games/applications on Linux and other platforms.
Windows x86 binaries can now run on POWER9 hardware under Linux with Wine thanks to Hangover.
Building off Friday's release of Wine 5.18 is now an updated Wine-Staging that adds just over 600 patches atop the upstream code-base for delivering experimental/testing features.
Wine 5.18 is out as the newest bi-weekly feature development release.
With patches pending it will be easier to debug Windows games/applications running under Wine on Linux.
Rebased atop yesterday's Wine 5.17 upstream release, the experimental/testing blend of Wine is out with a new update that comes in at just under 650 patches compared to the official Wine code-base.
Wine 5.17 is out this afternoon as the latest bi-weekly development snapshot in the Wine 5.x series leading up to Wine 6.0 in early 2021.
Building off Friday's release of Wine 5.16 as the newest snapshot for running Windows games/applications on Linux and other platforms, Wine-Staging 5.16 is now available as the latest release for this more bleeding-edge version of Wine.
Wine 5.16 is out as the latest bi-weekly development release leading up to next year's Wine 6.0.
Going back many months have been work on making Wine work nicely on 64-bit POWER (POWER9) for ultimately being able to handle Windows programs on IBM POWER/OpenPOWER hardware. The latest Wine work has now been sent out for benefiting this CPU architecture popular with free software purists.
Following the release yesterday of Wine 5.15, Wine-Staging 5.15 is out this morning and is coming in slightly smaller as a result of the XACT Engine work being upstreamed.
Wine 5.15 is out as the latest bi-weekly development snapshot for this program allowing Windows games/applications to generally run quite gracefully on Linux and other platforms.
Over the months ahead with Apple preparing future desktops/laptops with their in-house Apple silicon built on the ARM 64-bit architecture, Wine developers are beginning to eye how to support these future 64-bit ARM systems with macOS Big Sur.
For those using Wine in a production environment for running Windows software on Linux, Wine 5.0.2 is out as the latest stable update.
Incredibly it has taken until now with Wine-Staging 5.14 to implement more than just a stub to Wine's FINDSTR program implementation. Yes, the long-standing command to search for strings.
Wine 5.14 debuted late on Friday night as the newest bi-weekly development release with being less than a half-year to go now until the debut of Wine 6.0 stable.
Riding off Friday's Wine 5.13 release, an updated Wine-Staging is now available coming with 669 patches atop the code-base.
Wine is out with its latest bi-weekly development summer blend for running Windows applications and games on Linux and other platforms.
While upstream Wine developers continue working on VKD3D for providing a Direct3D 12 to Vulkan translation layer for Wine, a developer on Valve's Proton team has now forked it as Proton-VKD3D for focusing their efforts on getting the D3D12 support moved along for Proton that powers Steam Play.
Wine-Staging at one point was traditionally 800+ testing/experimental patches on top of the upstream Wine code-base, even as recently as March when it was 850+ patches. Thanks to more work being upstreamed, last month it hit just over 700 patches and now with today's release of Wine-Staging 5.12 it represents a delta of just 665 patches.
Wine 5.12 is out for the US Holiday weekend testing.
Wine-Staging has traditionally been around 800~850 patches over upstream while with Wine-Staging 5.11 this experimental/testing flavor of Wine has ticked down to just a 702 patch delta.
Wine 5.11 is out today as the newest bi-weekly development snapshot for this open-source project that allows Windows games and applications to run on Linux and other platforms.
Wine Staging 5.10 is out today as the latest version of this experimental blend of Wine that is re-based off yesterday's Wine 5.10 codebase.
Wine 5.10 is out as the latest bi-weekly development release of this open-source project for allowing Windows games and applications to run generally gracefully on Linux (and other) platforms.
Just hours after the release of Wine 5.9, the latest staging release is now available that is re-based to the latest upstream while continuing to toss in over eight hundred extra patches.
Wine 5.9 is out as the latest bi-weekly development release for this software allowing Windows games and applications to generally run quite gracefully on Linux.
Last month we reported on Wine's Direct3D Vulkan back-end seeing new activity as an alternative to the project's mature Direct3D-to-OpenGL path. Over the course of May work on this Vulkan back-end has edged only even higher.
Wine 5.8 was released on Friday with a GIF encoder, more WineD3D Vulkan progress, and other changes while out today is Wine-Staging 5.8 for this experimental blend.
Wine 5.8 has been uncorked for the weekend as the newest bi-weekly development release for running Windows programs and games on Linux and other platforms.
With the Raptor Blackbird popular among open-source enthusiasts for a libre 64-bit Linux desktop compute and that getting more POWER9 hardware out in the wild, more users are interested in seeing Wine work for 64-bit POWER hardware. Last year was some early porting work done by Raptor Computing Systems but now a cleaned up patch series has been sent out with this very primitive PPC64 work.
Built off yesterday's exciting Wine 5.7 release that brought more WineD3D Vulkan bits and the start of a USB driver, Wine-Staging 5.7 is out with a number of its patches upstreamed into yesterday's release plus a bit of new functionality.
Wine 5.7 is out as the newest bi-weekly development release and it's a fun one with multiple interesting advancements.
While there exists DXVK offering great Direct3D 9/10/11 support atop Vulkan that is used by Steam Play / Proton and others, Wine developers continue working on their Vulkan back-end to WineD3D as a similar Direct3D-over-Vulkan approach for pre-D3D12.
It looks like better support for Windows programs running under Wine interacting directly with USB devices could finally be on the horizon.
Following yesterday's release of Wine 5.6 as the latest bi-weekly development snapshot, Alistair Leslie-Hughes has announced Wine-Staging 5.6 as the experimental flavor of Wine with some 850+ extra patches on top.
Wine 5.6 is out as the latest bi-weekly snapshot of this program for running Windows applications and games under Linux.
Following Friday's release of Wine 5.5, Wine-Staging 5.5 is now available as the experimental blend of Wine with some 850+ patches atop the upstream code-base with various features in testing.
Wine 5.5 is out as the latest bi-weekly Wine development snapshot for running your favorite Windows games and applications on Linux and other platforms.
Hot off yesterday's release of Wine 5.4 with Unicode 13 and text drawing for D3DX9, Wine-Staging 5.4 is now available with more than 850 patches on top of it.
Wine 5.4 is out as the newest bi-weekly development release and it comes with a number of improvements.
D9VK (now part of DXVK) developer Joshua Ashton has proposed a set of patches to Wine's Vulkan library (Winevulkan) that should help with performance.
Following yesterday's Wine 5.3 release, Wine-Staging 5.3 was issued as the latest testing/experimental flavor of Wine. Wine-Staging 5.3 is still carrying 800+ extra patches compared to upstream Wine while it has updated its Event FD synchronization code and also added one important addition this cycle.
Wine 5.3 is out as the latest bi-weekly development snapshot on the road to Wine 6.0 next year.
Wine 5.2 is out as the second bi-weekly development release of Wine following the recent Wine 5.0 stable debut. This post-5.0 unstable series is ultimately leading up to Wine 6.0's release early next year.
Not yet mainlined but there is a Git repository offering up a Wine Wayland driver implementation for letting Windows applications/games run atop a Wayland compositor without any dependence on X11/XWayland.
Following the release of Wine 5.0 about two weeks ago as the annual stable feature release of Wine, Wine 5.1 is out today in kicking off the next bi-weekly development series in the path towards Wine 6.0 due out next January.
934 WINE news articles published on Phoronix.