Following Monday's release of Wine 4.10, Wine-Staging 4.10 is now available as the latest work on this bleeding-edge / testing version of Wine for running Windows applications and games on Linux and other platforms.
WINE News Archives
934 WINE open-source and Linux related news articles on Phoronix since 2006.
Wine 4.10 is out today rather than last Friday due to Wine founder Alexandre Julliard being on holiday, but that bi-weekly development release is out today.
For the past months we've been aware of CodeWeavers/Wine developers exploring a possible Vulkan back-end to WineD3D as an alternative to their long-standing approach of taking Direct3D calls and mapping it to OpenGL. This WineD3D Vulkan back-end would be akin to DXVK, VK9, D9VK, and others of ultimately using Vulkan to accelerate an alternative API. While the code has just been started, it appears the upstream Wine developers believe in their approach.
Wine-Staging continues chugging along and as of the version 4.9 release is more than 830 patches atop the upstream Wine code-base.
Wine 4.9 is available for testing as the newest bi-weekly development release marching towards Wine 5.0.
Developers between the Wine and Mingw-w64 projects are discussing the potential for further embracing their relationship given the overlap in trajectory and both benefiting from close collaboration. This extended relationship could also involve Mingw-w64 potentially adopting Wine's branding.
For those with reasons sticking to formal Wine stable releases as opposed to the feature-progressing Wine bi-weekly snapshots, Wine 4.0.1 is now the latest and greatest.
Hot off the release of Wine 4.8, Wine-Staging 4.8 has already been released with its hundreds of patches re-based atop this latest upstream Wine code for handling Windows games/applications on Linux and other operating systems.
Wine 4.8 is now available as the latest bi-weekly snapshot for running Windows programs/games on Linux and other platforms.
Fresh off the release of yesterday's Wine 4.7 update, Wine-Staging 4.7 is rolling out with 830+ patches re-based on top of this code-base for running Windows games/applications on Linux/macOS.
Wine 4.7 is out as the latest bi-weekly development release of Wine for running your favorite Windows games and programs on Linux and other operating systems.
Friday's release of Wine 4.6 was exciting in that it started merging the code for WineD3D Vulkan support, now supports a shared Wine-Mono, and other big ticket work. Wine-Staging 4.6 is now available as the latest experimental patches re-based atop the latest upstream Wine. This Wine-Staging update is quite exciting in its own right.
Wine 4.6 is now available as the latest bi-weekly development release and is actually quite exciting on the feature front with the developers -- especially those at CodeWeavers -- being quite active this spring.
Beginning with next week's Wine 4.6 development release, this program for running Windows games/applications on Linux/macOS will now support a shared Wine-Mono installation rather than requiring this open-source .NET implementation to be installed per-prefix. The benefit of this change is reducing the disk space if you keep around multiple Wine prefixes and likely a speedier creation of new prefixes.
As the first step towards the plans to have a Vulkan back-end to WineD3D itself for Wine mapping older versions of Direct3D to Vulkan, an initial Vulkan adapter implementation was merged today.
While Wine-Staging 4.4 was at 770 patches compared to upstream Wine for running Windows programs/games on Linux and elsewhere, this weekend's Wine-Staging 4.5 is down to 759 patches thanks to more of these improvements being deemed ready for upstream.
Wine 4.5 is out today as the latest bi-weekly development release of this program for running Windows games/applications on Linux and other non-native platforms.
CodeWeavers, the main sponsor/contributor to the Wine project, announced the release today of their commercial CrossOver 18.5 software for more easily running Windows games and applications on Linux and macOS.
The "WineVulkan" code within Wine for exposing the Vulkan API to Windows games/applications now supports the requirements to last year's Vulkan 1.1 base specification.
Re-based off Friday's release of Wine 4.4, Wine-Staging 4.4 is now available though the delta compared to upstream is now many patches lighter thanks to some of the work being upstreamed.
Wine 4.4 is out this evening as the latest bi-weekly point release for allowing Windows programs and games to run on Linux and other platforms.
Building off the exciting Wine 4.3 release that brought the FAudio implementation, the Wine-Staging crew has outed their newest development release. Wine-Staging 4.3 has upstreamed a number of their patches into Wine while introducing some new work too and then re-basing their existing nearly 800 patches.
Wine 4.3 is now available as one of the more exciting bi-weekly development snapshots for running Windows applications and games on Linux.
Joshua Ashton, the developer who had been working on "DXUP" as a Direct3D 9/10 to D3D11 translation layer so that the output could be fed to DXVK for running on Vulkan is now developing the "D9VK" project.
In hoping to improve the situation for running Windows programs on POWER9 hardware under Linux, Raptor Engineering has contributed a set of patches so far for bringing PowerPC 64-bit little endian support to Wine's library. This is great news if you are a current Talos II customer or hoping to get one of the lower-priced POWER9 Blackbird systems from the company this year.
If the day wasn't exciting enough for Linux gamers thanks to the release of DXVK 1.0, long-time Linux game porter and FNA developer Ethan Lee has seen his FAudio implementation land in Wine for improving the state of XAudio2 support.
There's work-in-progress patches for DXVK and Wine to improve the integration between the two for this Direct3D-on-Vulkan library.
Wine developers André Hentschel and Stefan Dösinger have been working on "Hangover" as a means of running Windows x86/x86_64 applications on 64-bit ARM (AArch64) Linux and Android or even Windows for ARM. They are out today with the project's first alpha release.
Wine 4.2 debuted on Friday and now the latest Wine-Staging release is available that continues carrying hundreds of extra patches re-based atop upstream Wine to provide various experimental/testing fixes and other feature additions not yet ready for mainline Wine.
The second bi-weekly development release following last month's stable debut of Wine 4.0 is now available for testing.
Like GCC, Debian, and other leading free software projects, Wine is hoping to have a few interested students take on some interesting summer projects this year thanks to the annual Google Summer of Code.
Building off Monday's Wine 4.1 release that is the first bi-weekly development milestone in the trek towards Wine 5.0, the Wine-Staging crew has just released their first new post-4.0 version that includes various experimental/testing patches on top of this code-base.
With Wine 4.0 out the door, feature development is back on for Wine with what will be known as Wine 5.0 with their next stable timed feature release next year. Wine 4.1 is out today to mark the kick-off of this new bi-weekly series.
Last month I shared the work going into Gallium-Nine-Standalone that aims to make it easier to utilize the Gallium3D Direct3D 9 "Nine" state tracker on Wine. There is now a new release of that code, including easy-to-use binaries, for those pursuing faster D3D9 Windows gaming performance on Linux.
Yesterday we shared that Wine developers at CodeWeavers have begun exploring a Vulkan back-end for WineD3D for their Direct3D 11 support and lower, separate from their work on VKD3D that is targeting Direct3D 12 atop Vulkan. More details on that effort have now been shared.
If Wine 4.0 is having issues with some of your Windows applications or games, Wine-Staging 4.0 is now available and worth a glass.
While Wine developers have already been working on VKD3D as Direct3D 12 implemented on top of Vulkan for Windows programs, it turns out Wine developers are exploring getting WineD3D on top of Vulkan for older versions of Direct3D using Vulkan rather than OpenGL.
Wine 4.0 is now officially available as the new annual stable release to Wine for running Windows programs and games on Linux and other operating systems.
The big Wine 4.0 release will be out in just a few days while Wine-Staging 4.0 is following close behind for those wanting a bit more exciting and bleeding-edge experience.
With yesterday's release of Wine 4.0-RC7, the regression/bug count is low enough and the situation looking good that the stable Wine 4.0.0 release should be tagged in the next few days.
Wine 4.0 should be officially out soon, but this weekend the latest test release of it is Release Candidate 7 that brings more than one dozen fixes.
Wine's VKD3D project for working towards Direct3D 12 support mapped atop the Vulkan graphics API now has patches for utilizing transform feedback in order to implement Direct3D Stream-Output functionality.
While last week's Wine 4.0-RC5 release was quite a small release due to the holidays, Wine 4.0-RC6 is now available and it's back on track with more bug-fixing.
Due to Christmas and New Year's, the latest Wine 4.0 release candidate is a petite bottle.
Spun on top of last Friday's Wine 4.0-RC4 release is now the Wine-Staging re-base update.
Released last September was the PlayOnLinux 5.0 alpha with a redesigned web interface to this graphical front-end around Wine. Besides the new UI, there was also a lot of low-level work as part of its new platform while for kicking off 2019 a second alpha is available.
January should bring the release of Wine 4.0 as the annual stable release of this software for running Windows applications/games on Linux. As Wine 4.0 continued to be developed over the course of bi-weekly development releases all year, here's a look back at the notable features to find with this upcoming Wine 4.0.0 release.
Lead Wine developer Alexandre Julliard has just posted the fourth weekly release candidate of the upcoming Wine 4.0 stable release for running Windows games and applications on Linux and other platforms.
While Wine-Staging 4.0-RC2 was released just a few days ago, Wine-Staging 4.0-RC3 is now available with a quicker turnaround time stemming from Friday's release of upstream Wine 4.0-RC3.
We're another week closer to next month's expected Wine 4.0 debut and as such there is another release candidate out for some holiday testing.
934 WINE news articles published on Phoronix.