Re-based off last week's second release candidate of Wine 4.0 is now Wine-Staging 4.0-RC2.
WINE News Archives
934 WINE open-source and Linux related news articles on Phoronix since 2006.
The second weekly release candidate of Wine 4.0 is now available for testing this weekend.
Released on Friday was Wine 4.0-RC1 while coming out over the weekend was the Wine-Staging re-base that is carrying still over 800 patches on top of the upstream Wine code-base.
As expected, Wine 4.0 Release Candidate 1 was issued today that also marks the code freeze leading up to the official Wine 4.0.0 release in January.
A new feature release of CodeWeavers' Wine-based CrossOver software for Linux and macOS is now available.
For those sticking to the Wine stable releases, Wine 3.0.4 is out today as the latest stable point release.
Built off Friday's release of Wine 3.21, which is the last expected development release ahead of the upcoming code freeze for Wine 4.0, Wine-Staging 3.21 is now available with its hundreds of extra testing/development patches.
Wine founder and lead developer Alexandre Julliard has laid out the release plans around the upcoming Wine 4.0 stable release for delivering a year's worth of improvements for running Windows games/applications on Linux, BSDs, and macOS.
Wine 3.21 is out today as the latest bi-weekly development release for running Windows games and applications on Linux and other operating systems.
Wine 4.0 should be out in early 2019 as the next major stable release of this increasingly used software for running Windows games and applications on Linux and other operating systems. For those not riding the bi-weekly development releases that lead up to the eventual Wine 4.0, Wine 3.0.4 is coming in the days ahead as the latest stable point revision.
Building off Friday's release of Wine 3.20 is now Wine-Staging 3.20 with minor work added into this testing/experimental blend of Wine that tends to particularly suit gamers better than the upstream code-base.
Wine 3.20 is now the latest bi-weekly development release for this increasingly popular code-base for running Windows programs/games on Linux and other operating systems.
Released on Friday was Wine 3.19 with some new I/O work, new synchronization primitives, better handling for 32-bit .NET binaries on 64-bit, better dealing with broken RPC connections, and other changes. Wine-Staging 3.19 is now available with even more work to this stack for running Windows games/applications on Linux.
Wine 3.19 is out today as the latest bi-weekly development release for this widely-used software to handle running Windows programs on Linux and macOS.
A few days back Linux game porter/developer Ethan Lee joined CodeWeavers to work on Wine/Proton for Valve. In particular, he's going to be focusing on his FAudio project as a Windows XAudio(2) re-implementation. CodeWeavers appears to be eager on getting FAudio merged into upstream Wine.
While CodeWeavers' developers have been busy with improvements to Wine and Valve's downstream "Proton" for allowing a great Windows-on-Linux gaming experience, they haven't parted ways with their core business and today they announced the availability of CrossOver 18.
It has been a very exciting weekend for Linux gamers relying upon Wine for running Windows titles under Linux... There was the routine bi-weekly Wine 3.18 development release on Friday but yesterday brought transform feedback to Vulkan and in turn Stream Output to DXVK to fix up a number of D3D11 games. Today is now the Wine-Staging 3.18 release.
A new bi-weekly Wine development release is out for those wanting to try the latest Windows gaming on Linux experience (outside of Steam Play / Proton) or running other Windows applications on Linux and other operating systems.
Earlier this year with Wine 3.9 its Direct3D code changed to default to OpenGL 4.4 core contexts rather than the legacy/compatibility context. NVIDIA GPUs ended up being left at the older value but now that has changed.
The first post-1.0 release of VKD3D for mapping Direct3D 12 to Vulkan for use by Wine for faster Windows gaming performance on macOS/Linux is being prepared.
Building off last Friday's release of Wine 3.17 is an updated staging release that consists of 882 extra patches on top of the upstream Wine build.
Wine 3.17 is out today as the latest bi-weekly development update to this increasingly popular way of running Windows games and applications on Linux.
Happening back at the end of June was WineConf 2018 in The Hague as the annual Wine developer conference. The remaining video recordings from that event are finally available.
Busy since Friday's release of Wine 3.16, the volunteers maintaining the Wine-Staging tree with the various experimental/testing patches atop upstream Wine are out with their adjoining update that continues with just under 900 patches being re-based.
While Wine 3.0.3 was released this week as the newest stable release of this program for handling Windows games/applications on Linux and other operating systems, out now is Wine 3.16 if you prefer something a bit more lively.
Multiple individuals are reporting that they have been just recently banned by Blizzard for playing their games -- seemingly Overwatch is the main title -- when using Wine with the DXVK D3D11-over-Vulkan translation layer.
If you are a user of the Wine stable releases rather than the bi-weekly Wine development releases or Wine-Staging (or now Proton too), Wine 3.0.3 is out today as the latest version.
The Wine project's Direct3D 12 to Vulkan API translation layer has implemented a basic Vulkan pipeline cache that may help with performance.
DOSBox, the DOS emulator used by Wine and also can be run directly on Linux / macOS / Windows / BSD systems, released version 0.74-2 at the end of August with some Wine compatibility improvements.
Released on Friday was Wine 3.15 while available now is the newest Wine-Staging release that re-bases against this upstream version of Wine to run Windows programs/games on Linux while adding close to 900 patches on top for various testing/experimental functionality.
Wine 3.15 is out today as the first development release since last week's landmark announcement of Valve's Steam Play to run Windows games on Linux using the Wine-forked "Proton" with the help of CodeWeavers.
Given Valve's now public Steam Play for Linux using the Wine-derived Proton and their ongoing relationship with Code Weavers to improve the experience for Windows games on Linux, it perhaps adds better context why this summer for GSoC there was the automated Direct3D game benchmarking work with mentorship by a CodeWeavers developer.
Building off Friday's big Wine 3.14 release is now the adjoining update to Wine-Staging that includes various testing/experimental patches, about 880 in total compared to upstream Wine.
Due to the summer holidays it's been four weeks since Wine 3.13 but it has now been succeeded by Wine 3.14 as the newest feature release.
In addition to the many technical accomplishments of Khronos this week at SIGGRAPH 2018, they were also celebrating the milestone of crossing 140 members to this industry standards group.
The Wine project once again participated in Google Summer of Code (GSoC) for furthering their open-source agenda of better support for Windows programs on Linux and other operating systems.
For those weekend Linux gamers, DXVK 0.65 is available today as the newest feature update to this library for running Direct3D 11 games under Wine via Vulkan.
While DXVK is capable of running a great deal of Direct3D 11 games via Vulkan within Wine, a number of games have required various workarounds for either getting the game to properly work in the first place or to run efficiently. Those per-game settings are now being punted off into a per-game configuration system.
With no Wine 3.14 release having shipped on their usual bi-weekly release cadence due to summer holidays, the Wine-Staging crew has opted to create a v3.13.1 release to ship their latest testing/experimental patches in the absence of a new Wine upstream Wine development release.
Last month Wine introduced support for Vulkan-using Windows programs on macOS via the MoltenVK library for mapping Vulkan API calls to the Apple Metal API. Now the next logical step is available in patch form: getting VKD3D supported on macOS for allowing Direct3D 12 to begin working on Mac for Windows games/applications.
For those making use of DXVK to enjoy greater performance of Direct3D 11 games under Wine thanks to this D3D11-to-Vulkan translation layer, DXVK 0.64 is now available as the latest update.
Following Friday's release of Wine 3.13 is now the adjoining Wine-Staging 3.13 version debut that incorporates various extra/testing patches atop this code-base for running Windows programs/games primarily on Linux and macOS systems.
For those planning to enjoy their favorite Direct3D 11 games under Wine this weekend and utilizing the DXVK D3D11-over-Vulkan layer for greater performance, DXVK 0.63 is now available.
Wine 3.13 was released today as just another bi-weekly development release towards Wine 4.0, but this time around it's a pretty darn exciting update!
Pairing nicely with Wine 3.12 or Wine-Staging 3.12 is now DXVK 0.62, the library for accelerating the Direct3D 11 API using Vulkan to allow for faster D3D11 Windows games running under Wine.
CodeWeavers' Andrew Eikum has added support to Wine for using Vulkan on macOS via the open-source MoltenVK.
One day past the release of upstream Wine 3.12, the downstream Wine-Staging 3.12 is now available that continues incorporating hundreds of experimental/testing patches atop these bi-weekly Wine releases.
The belated Wine 3.12 development release is now available for testing, the first release following WineConf 2018.
Taking place last week in The Hague, Netherlands, was the WineConf 2018 conference. This year's WineConf -- on top of the usual annual discussions about this open-source project for running Windows games/applications on Linux/macOS -- took the time to celebrate the project's 25th anniversary.
Last week I posted a number of Wine vs. Windows 10 vs. Ubuntu Linux benchmarks focusing mostly on the CPU/system performance for various cross-platform applications/programs. For those interested in the graphics/gaming performance, here are a number of Direct3D and OpenGL benchmarks.
934 WINE news articles published on Phoronix.