Wine 3.0.2 has been released as the newest stable maintenance update for this open-source project to run Windows programs and games on Linux and macOS.
WINE News Archives
934 WINE open-source and Linux related news articles on Phoronix since 2006.
Built off Friday's release of Wine 3.11 is now the updated Wine-Staging release.
Wine 3.11 is now available as the newest bi-weekly development release of this software for running Windows programs/games/applications on Linux and other operating systems.
DXVK 0.60 is now available as the newest feature release for this translation layer that allows Direct3D 11 games running on Wine to be mapped to Vulkan rather than Wine's default OpenGL translation layer. With DXVK 0.60 there are more performance optimizations and other feature additions.
Improvements are underway for Wine benchmarking to help ensure this open-source program for running Windows apps/games on Linux and other operating systems continues without introducing performance regressions and for being able to quantitatively verify expected performance improvements around its Direct3D/OpenGL/Vulkan code-paths, among other areas of Wine.
Built off the Wine 3.10 bi-weekly development release from earlier this week, Wine-Staging 3.10 is now available as the more experimental version of Wine that carries over 900 patches atop the upstream code-base.
Wine's bi-weekly release cycle for new development releases is slightly off target with it surfacing today rather than last Friday, but the changes are worthwhile.
Now that Vulkan's code licensing issue with Wine has been resolved, the Winevulkan code for supporting Vulkan within Wine to pass onto the host Linux system's Vulkan driver is being updated.
One day after the exciting Wine 3.9 update with VKD3D work and more, the Wine-Staging code has been updated against this latest development release.
Wine 3.9 is out as the project's latest bi-weekly development release. This latest build is certainly on the interesting side of the 3.x series.
Wine's Direct3D to OpenGL translation layer will now default to using OpenGL 4.4 contexts rather than legacy OpenGL contexts.
For those not riding the exciting bi-weekly development releases of Wine, the Wine 3.0.1 stable release is out today as the first bug-fix update over the Wine 3.0 debut that happened earlier this year.
For those looking to enjoy Windows-only games on Linux this weekend, Wine-Staging 3.8 has been released as the newest experimental build of Wine.
Wine 3.8 is now available as the latest bi-weekly development release of this program to run Windows applications/games on Linux and macOS.
CodeWeavers has rolled out their newest version of their Wine-based commercial software for running Windows programs on Linux and macOS systems.
Following Friday's release of Wine 3.7, the developers maintaining the experimental Wine-Staging build today released their version 3.7 re-base.
Wine 3.7 is out today as the latest bi-weekly development release of Wine that will culminate next year with the Wine 4.0 debut.
Based off Friday's release of Wine 3.6 is now a new Wine-Staging release that is carrying about 930 patches atop the upstream Wine code-base.
At the end of March the US Federal Court of Appeals made a reversal in the long-running Oracle vs. Google battle over the use of Java APIs within Android. The appeals court determined that Google's use of some Java APIs were not under fair-use, which could set a dangerous precedent for some open-source projects.
Wine 3.6 is now the latest bi-weekly test release for what will eventually become Wine 4.0 stable around the start of 2019.
Following Friday's debut of Wine 3.5, a new Wine-Staging release is now available that continues to carry close to one thousand patches on top of the upstream Wine code.
Wine 3.5 is now available as the latest bi-weekly release for this popular program to run Windows games/programs on Linux.
While mainline Wine development code has enough Vulkan support that it can run the few Windows Vulkan games like Wolfenstein and DOOM along with the Vulkan code samples and the Vulkan information utility, it's currently dependent upon the Windows Vulkan SDK being manually installed on the system. That's now changing with Wine developers working on their own Vulkan loader library.
CodeWeavers' Józef Kucia has sent out a set of patches today against Winevulkan in shifting around some code in preparing to allow for the eventual Direct3D 12 support that's implemented on top of Vulkan by the external VKD3D library.
While this week's Wine 3.4 release delivers on working Wine Vulkan ICD support for beginning to allow Windows Vulkan programs to work under Wine assuming the host has Vulkan API support, this current implementation still requires the user to install the Windows Vulkan SDK.
Fresh off the release of Wine 3.4 on Friday, the maintainers corralling the Wine-Staging releases have now put out their second modern release.
The latest bi-weekly release of Wine is now available for running your favorite or necessary Windows programs/games on Linux and macOS.
Roderick Colenbrander and those working with him on "Winevulkan" to provide a clean Vulkan implementation for Wine supporting the Vulkan ICD concept, etc, rather than the old hacked together code in Wine-Staging have done a great job. With Roderick's latest Winevulkan patches, this new implementation is considered usable.
Following more Wine Vulkan code being merged and the first milestone being achieved of vulkaninfo working, Roderick Colenbrander has submitted his latest patches in the bring-up of Vulkan support under Wine.
The latest work by Roderick Colenbrander on "winevulkan" was merged to mainline Wine Git on Friday and also marks their first self-appointed milestone in bringing up Vulkan API support within Wine.
While the original Wine-Staging maintainers have parted ways with the project, a new Wine-Staging initiative has been getting under way and they managed their first development release this Sunday.
This latest bi-weekly development release of Wine is a bit more exciting than other recent Wine development snapshots.
A week back I wrote about new Wine Vulkan patches being under review and this week the initial bits have now been merged to mainline Wine.
Wolfenstein II: The New Colossus makes use of the Vulkan graphics API on the id Tech 6 engine but sadly remains Windows-only aside from the consoles. While it runs with Wine, there are some bugs when using the RADV Radeon Vulkan driver but fortunately one of Valve's Linux developers is working on some improvements.
University student Andrew Comminos wasn't too familiar with Direct3D or Wine development, but out of a desire for better World of Warcraft performance on Linux, he figured out the code-base and a means of enhancing the WineD3D code.
Wine-Staging has been a flavor of Wine popular with Linux gamers for often carrying bleeding-edge patches and other experimental work prior to being mainlined. But over two months ago, Wine-Staging went silent without any further updates. A few days ago the original maintainers announced they parted ways with the work due to lack of time and would not be issuing any new releases. Now there are new developers taking over.
Roderick Colenbrander's Wine-Vulkan work for Vulkan infrastructure support under Wine has been updated and is ready for review, making these initial bits a candidate for soon being incorporated into mainline Wine.
Wine-Staging as many of you have known it for the past four years is unfortunately no more. We'll see if other reliable folks step up to maintain this experimental version of Wine but the original developers have sadly stepped away.
The latest bi-weekly Wine development release is now available.
The first baby steps towards implementing Direct3D 12 in Wine are now present in the Git code-base for this week's Wine 3.2 release but it won't be anything remotely usable for a while.
With two weeks having passed since the big Wine 3.0 release, the Wine crew is back to their bi-weekly development releases.
With yesterday's successful launch of Wine 3.0 I was curious how the past year of development on Wine compared to years prior, etc. Here are some Wine development statistics.
The Wine camp has officially released Wine 3.0 as their annual feature update to this program for running Windows games/applications on Linux and other operating systems.
The sixth weekly release candidate of the upcoming Wine 3.0 is now available for testing.
We are stepping closer to the official Wine 3.0 release but not quite there yet though it's looking like it could be here within the next week or two.
While Wine 3.0 is expected to be released later this month, Wine 2.0.4 is available right now as the current stable release for running Windows programs on Linux.
The fourth weekly release candidate of Wine 3.0 is now available for testing.
The third weekly release candidate to next month's Wine 3.0 is now available for testing.
Since last week's code/feature freeze for the upcoming Wine 3.0, the second release candidate is now available.
Back at WineConf 2017 VKD3D was announced for bringing Direct3D 12 to Wine by implementing Microsoft's latest graphics API atop the Vulkan graphics API. The initial code for this new library is beginning to take shape.
934 WINE news articles published on Phoronix.