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With Vulkan 1.1 It's Technically Possible To Write A Pure Wayland Compositor

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  • With Vulkan 1.1 It's Technically Possible To Write A Pure Wayland Compositor

    Phoronix: With Vulkan 1.1 It's Technically Possible To Write A Pure Wayland Compositor

    With Vulkan 1.1 it should be technically possible to write a driver/vendor-agnostic Wayland compositor using Vulkan thanks to the new core extensions...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    vulkan is a really awesome api

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    • #3
      And it shall be written in rust

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      • #4
        thanks Michael ! , if not for this article probably would have known my question had been answered in like six months

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        • #5
          is time to start discussing the deprecation of opengl ( in addition to open cl which khronos had already been planning ) then . How are translation layers from this apis to vulkan going ?
          Last edited by GunpowaderGuy; 08 March 2018, 06:12 PM.

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          • #6
            Originally posted by bachchain View Post
            And it shall be written in rust
            why ?

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            • #7
              Originally posted by GunpowaderGuy View Post
              is time to start discussing the deprecation of opengl ( in addition to open cl which khronos had already been planning ) then . How are translation layers from this apis to vulkan going ?
              May I ask for a source for the claim that OpenCL is going to be deprecated?

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              • #8
                I assume that this is one of the most astonishing news of this year about the good process of evolution on graphical linux environment.

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                • #9
                  May vulkan developers make a wayland/vulkan compositor?

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                  • #10
                    Yes.. YES! All hail vulkan!

                    Even if it needs two code paths, it's supported by all hardware vendors, whereas EGLStream is almost only NVidia AFAIK.

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