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Intel NIR Optimizations Land In Mesa 18.2 That Help Skyrim With DXVK

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  • Intel NIR Optimizations Land In Mesa 18.2 That Help Skyrim With DXVK

    Phoronix: Intel NIR Optimizations Land In Mesa 18.2 That Help Skyrim With DXVK

    A few days back I wrote about some Intel open-source Vulkan "ANV" driver optimizations that really help the Skyrim game under DXVK with Wine to allow for a playable experience with Intel onboard graphics. Those patches have now been merged into Mesa 18.2...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    AMD also did another code drop of amdvlk with support for some new extentions, one (EXT_vertex_attribute_divisor) of which is now required by dxvk:
    * Separate LLPC to https://github.com/GPUOpen-Drivers/llpc * Enable EXT_vertex_attribute_divisor extension * Enable EXT_descriptor_indexing extension (limited to dynamic indexing) * Enable VK_KHR_d...

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    • #3
      Typo:

      Originally posted by phoronix View Post
      Intel Iris Prp Graphics 580,

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      • #4
        Originally posted by Masush5 View Post
        AMD also did another code drop of amdvlk with support for some new extentions
        Haven't had a chance to test the new amdvlk yet because Arch's pkgbuild seems to be broken, but I'd be surprised if it was able to run anything with dxvk.

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        • #5
          Originally posted by VikingGe View Post
          Haven't had a chance to test the new amdvlk yet because Arch's pkgbuild seems to be broken, but I'd be surprised if it was able to run anything with dxvk.
          I just build and tried it out with the latest dxvk + ffxiv and, no surprise there, it renders garbage. Amdgpu-pro renders fine with dxvk <= 0.54 though, performance is just kind of bad compared to radv. If only those remaining GPU hangs with radv could be fixed i wouldn't even bother with amdvlk(-pro).

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          • #6
            Originally posted by Masush5 View Post
            If only those remaining GPU hangs with radv could be fixed i wouldn't even bother with amdvlk(-pro).
            LLVM 6.0 has been known to have issues, try LLVM 7.0 and you should less less hangs.

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            • #7
              Wow, a 12 times speedup? Thats awesome! And sad, kinda.

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              • #8
                Originally posted by grigi View Post
                Wow, a 12 times speedup? Thats awesome! And sad, kinda.
                It seems to be somewhat of an edge case where the shader contains a large look-up table, which probably belongs into a buffer object anyway.

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                • #9
                  Originally posted by theriddick View Post

                  LLVM 6.0 has been known to have issues, try LLVM 7.0 and you should less less hangs.
                  There are still some hangs remaining with 2 days old llvm-svn.

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                  • #10
                    Originally posted by Masush5 View Post

                    There are still some hangs remaining with 2 days old llvm-svn.
                    Has these been reported?

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