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DXVK 0.72 Brings New D3D11 Tunables, Various Game Fixes

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  • DXVK 0.72 Brings New D3D11 Tunables, Various Game Fixes

    Phoronix: DXVK 0.72 Brings New D3D11 Tunables, Various Game Fixes

    Just in time for the weekend Linux gamers, DXVK 0.72 has been released as the newest version of this Direct3D 10/11 to Vulkan API translation layer that is used by Wine and also now by Steam Play / Proton...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Nitpick: DXVK is not "used by WINE". WINE itself only uses it's own DX11 to OpenGL library. DXVK has to overwrite this. It also works on Windows.

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    • #3
      Typo:

      Originally posted by phoronix View Post
      adjusting the maximum tasellation factor,

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      • #4
        I'd say it's used with Wine, as an add-on. That's more clear.

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        • #5
          Originally posted by gutigone
          It's Tomb Raider that got a fix, not Shadow of the Tomb Raider. 2 seconds to view the issue report would tell you that
          Actually , you're both right.

          That tesselation update fixed both TR 2013 and Shadow of Tomb Raider.

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          • #6
            Attention Nvidia users: For the first time ever, you have the ability to limit the tesselation factor, like you could do on AMD Radeon driver on Windows for years. This will allow you to witness first hand the absolute idiocy of "nvidia sponsored" and "gameworks" titles. Nvidia never allowed you to lower that factor, so you thought games were optimized and AMD just sucked. Try lowering that factor now, see if a 16x or even 8x factor really lowers image quality at most resolutions, and how much it costs in performance... Then you will understand why we call it gimpworks...

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