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Unity 2019.1 Beta Deprecates Linux x86, Offers Up Many Vulkan & Linux Improvements

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  • Unity 2019.1 Beta Deprecates Linux x86, Offers Up Many Vulkan & Linux Improvements

    Phoronix: Unity 2019.1 Beta Deprecates Linux x86, Offers Up Many Vulkan & Linux Improvements

    Unity Tech has put out their first public beta of the upcoming Unity 2019.1 game engine update. There's some notable work on both the Linux and Vulkan fronts...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I wonder what they gain by deprecating the IA32 target. I guess running any Unity 2019.1 content on any shipping IA32-only machine is basically futile anyway, so it's no great loss.

    Comment


    • #3
      Less than 1% of Linux gamers are on 32bit systems so thats fine I guess. With Epic basically ignoring Linux, I sure hope Unity shows them how it's done. Hiring an ex Feral dev might have been a good sign that things are about to change.

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      • #4
        Originally posted by Brisse View Post
        With Epic basically ignoring Linux, I sure hope Unity shows them how it's done.
        Not quite. Linux support is a first class citizen with UE4.

        https://docs.unrealengine.com/en-us/...UnrealWorkflow

        Can you link to Unity's official Linux documentation? Oh wait, it is just a ratty forum post with a bunch of shite binary builds haha.

        https://forum.unity.com/threads/unit...-issues.350256

        How bloody amateur is that! XD

        Epic also went a step further and UE4 also has official support for FreeBSD: https://wiki.unrealengine.com/Compiling_For_FreeBSD

        Also, with UE4, having actual access to the source code means that a skilled developer (i.e not a Unity user ) could make an i386 build if they needed to. It also means that even once Unity has long disappeared like Adobe Flash, games developed with UE4 will still be happily living on.

        Unity is such a toy for kids! The sooner it can die off (4 years?), the quicker they will grow the hell up (and we will no longer need to babysit them)
        Last edited by kpedersen; 31 January 2019, 12:03 PM.

        Comment


        • #5
          Originally posted by kpedersen View Post

          Not quite. Linux support is a first class citizen with UE4.

          https://docs.unrealengine.com/en-us/...UnrealWorkflow

          Can you link to Unity's official Linux documentation? Oh wait, it is just a ratty forum post with a bunch of shite binary builds haha.

          https://forum.unity.com/threads/unit...-issues.350256

          How bloody amateur is that!

          Epic also went a step further and UE4 also has official support for FreeBSD: https://wiki.unrealengine.com/Compiling_For_FreeBSD

          Also, UE4, having access to the source means that a skilled developer (i.e not a Unity developer ) could make an i386 build if they needed to. It also means that once Unity has long disappeared like Adobe Flash, games developed with UE4 can live on.

          Unity is such a toy for kids! The sooner it can die off (4 years?), the quicker they will grow the hell up
          What a joke lol, UE4 supports linux only in documentation.

          Comment


          • #6
            Originally posted by kpedersen View Post

            Not quite. Linux support is a first class citizen with UE4.

            https://docs.unrealengine.com/en-us/...UnrealWorkflow

            Can you link to Unity's official Linux documentation? Oh wait, it is just a ratty forum post with a bunch of shite binary builds haha.

            https://forum.unity.com/threads/unit...-issues.350256

            How bloody amateur is that! XD

            Epic also went a step further and UE4 also has official support for FreeBSD: https://wiki.unrealengine.com/Compiling_For_FreeBSD

            Also, with UE4, having actual access to the source code means that a skilled developer (i.e not a Unity user ) could make an i386 build if they needed to. It also means that even once Unity has long disappeared like Adobe Flash, games developed with UE4 will still be happily living on.

            Unity is such a toy for kids! The sooner it can die off (4 years?), the quicker they will grow the hell up (and we will no longer need to babysit them)
            Unity is not going anywhere, plenty of big games were made with it. You're simply trying to pass your biased opinions as facts. Completely wrong.

            As for Unreal, and Epic Games in general:
            They don't release their games on Linux
            They don't provide precompiled binaries for UE4
            Epic Store has no plans for Linux

            So much Linux support.

            Comment


            • #7
              x86 does not equal 32 bit. This is oddly worded in the article/headline. x86 is an instruction set that applies to both 32 bit and 64 bit so saying "Deprecates Linux x86" is implying removal of Linux support in general.

              Comment


              • #8
                Originally posted by przmk View Post
                Unity is not going anywhere, plenty of big games were made with it. You're simply trying to pass your biased opinions as facts. Completely wrong.
                You're simply trying to pass your biased opinions as facts, as well. Completely wrong.

                Originally posted by przmk View Post
                As for Unreal, and Epic Games in general:
                They don't release their games on Linux
                They don't provide precompiled binaries for UE4
                Epic Store has no plans for Linux
                Nobody gives a shit about their games when it's about the engine. There's more to a game than just the engine. Like, distribution.

                Comment


                • #9
                  Originally posted by Weasel View Post
                  You're simply trying to pass your biased opinions as facts, as well. Completely wrong.

                  Nobody gives a shit about their games when it's about the engine. There's more to a game than just the engine. Like, distribution.
                  Please explain how Unity could die in a few years then.


                  And it doesn't change the fact that UE4 has poor Linux support.

                  Comment


                  • #10
                    Originally posted by kpedersen View Post

                    Not quite. Linux support is a first class citizen with UE4.

                    https://docs.unrealengine.com/en-us/...UnrealWorkflow

                    Can you link to Unity's official Linux documentation? Oh wait, it is just a ratty forum post with a bunch of shite binary builds haha.

                    https://forum.unity.com/threads/unit...-issues.350256

                    How bloody amateur is that! XD

                    Epic also went a step further and UE4 also has official support for FreeBSD: https://wiki.unrealengine.com/Compiling_For_FreeBSD

                    Also, with UE4, having actual access to the source code means that a skilled developer (i.e not a Unity user ) could make an i386 build if they needed to. It also means that even once Unity has long disappeared like Adobe Flash, games developed with UE4 will still be happily living on.

                    Unity is such a toy for kids! The sooner it can die off (4 years?), the quicker they will grow the hell up (and we will no longer need to babysit them)

                    Dude, Unity works fine on Linux, atleast they have freaking binaries released for it. Where I would probably need like 16GB ram + and a decent CPU to build Unreal. While I have to wait for hours to compile Unreal, I can already pull in a bunch of assets and build various applications with Unity quickly. Just because Unreal back in 2015/2016 had a Linux client out, doesn't mean shit. As a content creator it's easier to getting Unity going and making something than Unreal at this point. Both companies are pretty shit, and you should be using actual open source solutions like Godot.

                    Comment

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