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Godot Engine 4.0 Continues Working Towards Vulkan Support

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  • Godot Engine 4.0 Continues Working Towards Vulkan Support

    Phoronix: Godot Engine 4.0 Continues Working Towards Vulkan Support

    Godot lead developer Juan Linietsky has been spending much of his time working on porting their open-source game engine to Vulkan for the Godot 4.0 release to follow Godot 3.2. Good progress is being made in getting this increasingly popular game engine rendering with Vulkan...

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  • #2
    This is actually pretty cool, especially the part Michael doesn't mention in the article, about a simplified api to change parts or even completely the way Godot does rendering without having to compile your own version.

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    • #3
      Great to see Vulkan support being worked on! Right time to become a patreon, wanted to do this before, but always forgot it.

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      • #4
        Michael also does not mention that this engine is full of terrible decisions. This is a good start https://github.com/godotengine/godot/issues/23998

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        • #5
          Originally posted by bitman View Post
          Michael also does not mention that this engine is full of terrible decisions. This is a good start [url]https://github.com/godotengine/godot/issues/23998[/url
          I guess you could call it legacy debt. Although it has been continuously updated, the engine is pretty old afaik.

          On the other side it is the only open source (free) engine out there that is actually used to make commercial (indy) games. And I think they are seeing themselves as an indy engine, don't try to compete with AAA stuff. So features and ease of use have priority over performance.

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          • #6
            Any cool open source games written with this engine?

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            • #7
              Originally posted by uid313 View Post
              Any cool open source games written with this engine?
              They have a showcase page, without any filtering/search functionality though: https://godotengine.org/showcase

              You can try searching for free godot games on itch.io. Produces 710 results for me. A lot of them look very basic .

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              • #8
                Hey Godot developers, game engines are not only about graphics. Only one example: https://github.com/godotengine/godot/issues/17885
                rankly speaking, without proper agent navigation, Godot is dead in the water for any project that has multiple entities requiring navigation in 3D at realtime while also requiring those to avoid each other. I consider this the primary feature missing in Godot to be usable for most larger-scale 3D projects.
                Who is developing this engine? Not game designers, I'm sure. Who is financing the development of this engine? People who only care about graphics and nothing more?

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                • #9
                  Originally posted by xenopick View Post
                  Hey Godot developers, game engines are not only about graphics. Only one example: https://github.com/godotengine/godot/issues/17885


                  Who is developing this engine? Not game designers, I'm sure. Who is financing the development of this engine? People who only care about graphics and nothing more?
                  Waaah, waaah, the core devs of an open source project are not working on the functionality/bug that I want them to, waaaah waaaah

                  It's funded by Patreon on the whole (with other funding for particular features like the donation from Mozilla for HTML5 related work).

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                  • #10
                    Waaah, waaah, the core devs of an open source project are not working on the functionality/bug that I want them to, waaaah waaaah
                    Pathfinding is essential on actual 3D games, not a minor functionality waah waaah xD

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