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Valve's Proton Offers Branch With VKD3D For Direct3D 12 Over Vulkan

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  • Valve's Proton Offers Branch With VKD3D For Direct3D 12 Over Vulkan

    Phoronix: Valve's Proton To Begin Shipping VKD3D For Direct3D 12 Over Vulkan

    While VKD3D continues to be under heavy development, Valve already appears pleased with it enough that it's now being built as part of their Wine-based Proton software for powering Steam Play on Linux...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Thank you, Valve. You are the best!

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    • #3
      That's really cool. Makes me wonder how much of DX12 will carry over, like support for raytracing or games that can target multiple GPUs.

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      • #4
        We are gonna see the % of proton compatible games raise a bit then. Awesome!

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        • #5
          Cool. Thanks Wine and Steam. Can't wait to give it a try

          Does anyone know if DXVK will ever get DX12 support and if we'll someday end up in a competing standards situation like we have now with DX9 and DX11?

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          • #6
            This is incorrect according to the ValveSoftware github moderator:
            Code:
            10:42 < kisak> this is a pretty misleading article. [URL="https://www.phoronix.com/scan.php?page=news_item&px=VKD3D-Proton-Building"]https://www.phoronix.com/scan.php?pa...roton-Building[/URL]
            10:42 < kisak> a user asked nicely for a WIP branch for testing and a Proton dev agreed

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            • #7
              Originally posted by skeevy420 View Post
              Cool. Thanks Wine and Steam. Can't wait to give it a try

              Does anyone know if DXVK will ever get DX12 support and if we'll someday end up in a competing standards situation like we have now with DX9 and DX11?
              I do not think there is any immediate plans for DXVK to support DX12.
              Afaik DX9 has more in common with DX11, than any of them have with DX12... DX12 <-> Vulkan probably have a lot more in common that way.

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              • #8
                Originally posted by ryao View Post
                This is incorrect according to the ValveSoftware github moderator:
                Code:
                10:42 < kisak> this is a pretty misleading article. [URL="https://www.phoronix.com/scan.php?page=news_item&px=VKD3D-Proton-Building"]https://www.phoronix.com/scan.php?pa...roton-Building[/URL]
                10:42 < kisak> a user asked nicely for a WIP branch for testing and a Proton dev agreed
                Updated the article.... Looks like the user who pointed the commit to me was either over zealous or just trying to cause confusion.
                Michael Larabel
                https://www.michaellarabel.com/

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                • #9
                  Originally posted by Michael View Post

                  Updated the article.... Looks like the user who pointed the commit to me was either over zealous or just trying to cause confusion.
                  Please check better your sources instead complaining to mere users. Be brave and acknowledge your faults.

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                  • #10
                    Originally posted by Zeioth View Post
                    We are gonna see the % of proton compatible games raise a bit then
                    yes, by number of dx12-only games. i thought it's not large number though
                    Last edited by pal666; 23 August 2019, 02:57 PM.

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