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Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests

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  • Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests

    Phoronix: Virglrenderer 0.8 Offers Better Open-Source OpenGL Support To KVM/QEMU Guests

    Virglrenderer 0.8 was released last week as one of the components to the "Virgl" graphics stack for getting OpenGL acceleration working within KVM+QEMU guests that is in good enough shape for handling relatively recent GL/GLES Linux games and other workloads...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I've had hangs using VirGL on Android-x86...
    Otherwise, it is veeeery fast.

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    • #3
      Any update on QEMU Windows Direct3D guest support? This mostly benefits Chromebook Crostini users I think.

      We need a reliable way to play EAC and BattlEye protected games on Linux.

      Parallels recently got Direct3D 11 implemented in Metal for Mac OS w/ Windows 10 guests. Perhaps VMWare Workstation has something planned next for Linux hosts?

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      • #4
        Originally posted by Xaero_Vincent View Post
        Parallels recently got Direct3D 11 implemented in Metal for Mac OS w/ Windows 10 guests. Perhaps VMWare Workstation has something planned next for Linux hosts?
        Somebody should start a project to support DirectX 11 on VM via Vulkan based on DXVK.

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        • #5
          Originally posted by Xaero_Vincent View Post
          We need a reliable way to play EAC and BattlEye protected games on Linux.
          you only need proton for that. valve is working with vendors

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          • #6
            Originally posted by tildearrow View Post
            Somebody should start a project to support DirectX 11 on VM via Vulkan based on DXVK.
            doesn't dxvk just work on windows with vulkan drivers(i have no idea)?

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            • #7
              Originally posted by pal666 View Post
              doesn't dxvk just work on windows with vulkan drivers(i have no idea)?
              Oh! This can be a method. Now to bring VirVK...

              ...but will the aforementioned anti-cheat software work? DXVK is known to have issues with anti-cheat games.

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              • #8
                Originally posted by tildearrow View Post
                ...but will the aforementioned anti-cheat software work? DXVK is known to have issues with anti-cheat games.
                i think it's a wine issue, but maybe they don't like any non-standard dll - dunno

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                • #9
                  Originally posted by Xaero_Vincent View Post
                  We need a reliable way to play EAC and BattlEye protected games on Linux.
                  Anti-cheats usually pretty good in detecting the fact that program is running in virtual machine, so virgl not gonna help here anyway. We need either native releases with native EAC/BattleEye, or some solution from Valve.

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                  • #10
                    Originally posted by pal666 View Post
                    i think it's a wine issue, but maybe they don't like any non-standard dll - dunno
                    Any unsigned library is a no-no for anti-cheats. DXVK devs would have to provide signed dlls for it to have any chance to work on battleye/eac.

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