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Valve Announcing Half-Life: Alyx VR Game On Thursday

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  • Valve Announcing Half-Life: Alyx VR Game On Thursday

    Phoronix: Valve Announcing Half-Life: Alyx VR Game On Thursday

    Valve has confirmed recent rumors around one of their new virtual reality games in development being Half-Life: Alyx...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    The 1% of people with VR headsets will be pleased.

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    • #3
      Meanwhile, everyone is still waiting for half life 3

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      • #4
        The internet is going to explode in Halflife/Gabe memes.

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        • #5
          Originally posted by Templar82 View Post
          The 1% of people with VR headsets will be pleased.
          And then we have the 1% of the people with VR headsets who run Linux! And they hang out around here :-)

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          • #6
            So basically, they don't think vr can sell on its own, so they need to chain an exclusive to it. They also don't think the exclusive can sell on its own, so they cash in on the neutron star of hype that is the half life fanbase. But they ALSO don't want to risk actually damaging half life's reputation, so they make a "spiritual successor" that can safely be buried if people don't like it.

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            • #7
              Aaargh, not Half-Life 3-

              Originally posted by TheCanadianBacon View Post
              Meanwhile, everyone is still waiting for half life 3
              .............you beat me again

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              • #8
                I'm guessing that just like Boneworks this is going to be an attempt to show people "how to do VR right".

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                • #9
                  Originally posted by bachchain View Post
                  So basically, they don't think vr can sell on its own, so they need to chain an exclusive to it.
                  VR companies must be paying producers to do it. The business case for making exclusives for a smaller market than Linux just doesn't add up.

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                  • #10
                    Originally posted by bachchain View Post
                    So basically, they don't think vr can sell on its own, so they need to chain an exclusive to it.
                    I mean... if your game supports normal PCs as well, then it isn't fully taking advantage of VR. For example, the talk a Valve employee gave a month or two ago on perfecting VR doors to feel realistic... even such a simple system would not work on traditional M+KB or controller input systems.

                    They also don't think the exclusive can sell on its own, so they cash in on the neutron star of hype that is the half life fanbase. But they ALSO don't want to risk actually damaging half life's reputation, so they make a "spiritual successor" that can safely be buried if people don't like it.
                    I think you're overanalyzing the reality of "they had an idea for a cool game so they made it," but ok.

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