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Phoronix Test Suite 9.4 Milestone 1 Released

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  • Phoronix Test Suite 9.4 Milestone 1 Released

    Phoronix: Phoronix Test Suite 9.4 Milestone 1 Released

    The first development release of Phoronix Test Suite 9.4-Vestby is now available for evaluation...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Locked and loaded! Nice work as always, Michael.

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    • #3
      Originally posted by phoronix View Post
      Phoronix: Phoronix Test Suite 9.4 Milestone 1 Released

      The first development release of Phoronix Test Suite 9.4-Vestby is now available for evaluation...

      http://www.phoronix.com/scan.php?pag...t-Suite-9.4-M1
      Is it the right place to submit a feature idea?
      Not sure if that would be something to implement at the result viewer level, or individually on each test profiles, but on your 3D/game reports you usually give min/max/avg fps. A 95 percentile value would be very much welcome as more representative of how bad the worst case is (especially pertinent for VR and fast paced competitive gaming).

      Thanks for the good work on Phoronix and PTS in any case!

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      • #4
        Originally posted by sheepdestroyer View Post

        Is it the right place to ask for a feature?
        Not sure if that would be something to implement at the result viewer level, or individually on each test profiles, but on your 3D/game reports you usually give min/max/avg fps. A 95 percentile value would be very much welcome as more representative of how bad the worst case is (especially pertinent for VR and fast paced competitive gaming).

        Thanks for the good work on Phoronix and PTS in any case!
        Most games sadly only expose average or min/average/maximum and not the per-frame-time data.

        For games that expose per-frame time information that is where you see the box plots. The end whisker is the 98th percentile but would be trivial adding a 95th market.
        Michael Larabel
        https://www.michaellarabel.com/

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        • #5
          Originally posted by Michael View Post
          Most games sadly only expose average or min/average/maximum and not the per-frame-time data.
          You reported last year about the mesa Vulkan overlay / HUD that provides frame time values ; wouldn't that data be usable for benchmarking purpose?

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          • #6
            Originally posted by sheepdestroyer View Post

            You reported last year about the mesa Vulkan overlay / HUD that provides frame time values ; wouldn't that data be usable for benchmarking purpose?
            Doesn't cover the NVIDIA use-case, may interfere with some games, etc. In the past I tried with OpenGL libframetime and basically a host of caveats.
            Michael Larabel
            https://www.michaellarabel.com/

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