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RadeonSI Introduces A Live Shader Cache With Mesa 20.0

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  • RadeonSI Introduces A Live Shader Cache With Mesa 20.0

    Phoronix: RadeonSI Introduces A Live Shader Cache With Mesa 20.0

    In addition to the AMD RadeonSI Gallium3D driver's on-disk shader cache and in-memory shader cache there is now a "live shader cache" to help with deduplication of compiled shader objects...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Would something like this make sense for Vulkan as well?

    Also Michael , typo:
    of when games concert separate D3D
    shouldn't it be convert?

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    • #3
      Does this imply reduced VRAM usage?

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      • #4
        This is nice. It should mean less shader compilation hickups, even without ACO.

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