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Progress Being Made On OpenCL+OpenGL Over Direct3D 12

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  • Progress Being Made On OpenCL+OpenGL Over Direct3D 12

    Phoronix: Progress Being Made On OpenCL+OpenGL Over Direct3D 12

    There is an update on the porting effort led by Collabora and Microsoft for layering OpenCL and OpenGL on top of Direct3D 12...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Are you kidding me?

    Now that is what I call... a waste of time.
    Microsoft is just desperate to revive DirectX 12.

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    • #3
      Originally posted by tildearrow View Post
      Are you kidding me?

      Now that is what I call... a waste of time.
      Microsoft is just desperate to revive DirectX 12.
      No, really no. D3D12 needs no revival. It will dominate the AAA industry next gen.

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      • #4
        I wonder if OpenCL -> D3D12 -> VK might work? Sure, there is one redundant step, but if no one works on direct CL -> VK?

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        • #5
          Originally posted by aufkrawall View Post
          I wonder if OpenCL -> D3D12 -> VK might work? Sure, there is one redundant step, but if no one works on direct CL -> VK?
          There is already CLVK
          Michael Larabel
          https://www.michaellarabel.com/

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          • #6
            Originally posted by Michael View Post

            There is already CLVK
            Whoops, somehow this slipped through for me. Good to see this project also having recent Github activity.

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            • #7
              Is there some reason they can't just use the Windows OGL+OCL drivers? I feel I must be misunderstanding something here because it seems a little too unnecessary.

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              • #8
                Originally posted by schmidtbag View Post
                Is there some reason they can't just use the Windows OGL+OCL drivers? I feel I must be misunderstanding something here because it seems a little too unnecessary.
                Just not willing to, I guess.


                Now I just hope they don't go the Apple way and deprecate/remove OpenGL...

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                • #9
                  They should have used Vulkan instead of D3D12 as this wouldn't require then for WSL2 a D3D12 Linux kernel driver! Hope these developments improve Zink at least as well!

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                  • #10
                    Originally posted by TemplarGR View Post

                    No, really no. D3D12 needs no revival. It will dominate the AAA industry next gen.
                    Really? I thought those days of writing non-portable win-games were behind us?

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