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Mesa's Vulkan Software Implementation Now Known as Lavapipe

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  • Mesa's Vulkan Software Implementation Now Known as Lavapipe

    Phoronix: Mesa's Vulkan Software Implementation Now Known as Lavapipe

    Mesa's Vulkan software implementation built atop LLVMpipe was developed as Vallium (Vulkan + Gallium3D) but has been renamed to Lavapipe within Mesa 20.3...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Love the new name. It definitely sounds cooler

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    • #3
      So with Zink over Lavapipe we have another software GL option

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      • #4
        I wonder how this performs compared to Swiftshader.

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        • #5
          Originally posted by jojo7887 View Post
          I wonder how this performs compared to Swiftshader.
          I've tried SwiftShader's `master` branch yesterday and couldn't run Godot's `master` branch with it. It just displays a black screen while spamming errors in the console, even in the project manager
          I haven't tried Lavapipe yet. Apparently, it works but is very slow (< 1 FPS in the 2D editor).

          I'd report the bug but the process seems to be more complicated than the typical GitHub-hosted project.

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          • #6
            Ridiculous. Gallium, lavapipe, nouveau, all those stupid names that create confusion. Why not call a spade a spade ??
            Open source is sometime worse than uninspired marketing departments...

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            • #7
              If they wanted to stuck with the Vallium (Valium) theme, maybe they could have went with Crackpipe That is a joke of course, meant to be funny - don't let you're head explode on that one!

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              • #8
                Originally posted by Calinou View Post

                I've tried SwiftShader's `master` branch yesterday and couldn't run Godot's `master` branch with it. It just displays a black screen while spamming errors in the console, even in the project manager
                I haven't tried Lavapipe yet. Apparently, it works but is very slow (< 1 FPS in the 2D editor).

                I'd report the bug but the process seems to be more complicated than the typical GitHub-hosted project.
                The only test I ran with Swiftshader is for Quake 1 (vkQuake) which works fine. Couldn't get anything else to run though, even vkQuake 2 crashes.


                Originally posted by ehansin View Post
                If they wanted to stuck with the Vallium (Valium) theme, maybe they could have went with Crackpipe That is a joke of course, meant to be funny - don't let you're head explode on that one!
                I'm glad they changed it, earlier I went to youtube for anything related to the project and all I got were Valium drug related stuff.

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                • #9
                  Vallium sounded like a medication name. Lavapipe is cooler

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                  • #10
                    "Just a cooler name, and a lot easier to search for."
                    It's a good thing they didn't name it "blue waffle".

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