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NVIDIA Publishes DLSS Super Resolution SDK 3.1, Including Updated Linux Demo

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  • NVIDIA Publishes DLSS Super Resolution SDK 3.1, Including Updated Linux Demo

    Phoronix: NVIDIA Publishes DLSS Super Resolution SDK 3.1, Including Updated Linux Demo

    NVIDIA just published to GitHub the DLSS Super Resolution SDK v3.1, their first software development kit update made public since last May when DLSS v2.4 was the latest and greatest...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Yeah, and DLSS 3 still doesn't work on Linux...

    Compatibility Report Name of the game with compatibility issues: Witcher 3, Cyberpunk 2077, Dying Light 2, Bright Memory: Infinite Steam AppID of the game: 292030, 1091500, 534380, 1178830 System Information GPU: RTX 4070 Ti Driver/LLVM ...

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    • #3
      Nerds looking and not seeing anything need doctor. For those disasters they are specialized for...

      Maybe some new tech will make it happen again and will see what they did in their school age... :-)

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      • #4
        Originally posted by ext73 View Post
        Yeah, and DLSS 3 still doesn't work on Linux...
        Good, all of their proprietary crap should be banned from Linux, just like Apple did.

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        • #5
          Originally posted by ext73 View Post
          Yeah, and DLSS 3 still doesn't work on Linux...
          DLSS 3 works on Linux, there’s just no current native games that implemented it. They’ll need to create another work around to support yet another Windows feature run on Linux. This was what was needed in driver 470 for the Windows games to support DLSS:
          • Added an NVIDIA NGX build for use with Proton and Wine. A new library,nvngx.dll, has been added to enable driver-side support for running Windows applications which make use of DLSS. Changes to Proton, Wine, and other third-party software are needed for this feature.


          The Linux community keeps digging this hole by continuing supporting these translation layers instead of incentivizing Linux/Vulkan adoption.

          Originally posted by NeoMorpheus View Post

          Good, all of their proprietary crap should be banned from Linux, just like Apple did.

          Apple banned CUDA to push their proprietary Metal.
          Last edited by WannaBeOCer; 10 February 2023, 04:25 PM.

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          • #6
            Originally posted by NeoMorpheus View Post

            Good, all of their proprietary crap should be banned from Linux, just like Apple did.
            I haven't seen apple proposing anything that isn't proprietary, have you? Seems more like they blocked one proprietary software to force people to use their own proprietary crap.

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            • #7
              Sad that the two of you missed the point and instead are doubling down in defending Nvidia with a huge dosis of whataboutism.
              Last edited by NeoMorpheus; 10 February 2023, 07:46 PM.

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              • #8
                Originally posted by WannaBeOCer View Post
                The Linux community keeps digging this hole by continuing supporting these translation layers instead of incentivizing Linux/Vulkan adoption.
                Have you already forgotten that the first generation Steam Machines failed precisely because Valve had pursued this native Linux version strategy?

                And you do realize that many of these "native" ports were just the Windows version internally translated to Linux, right?

                That's also the reason why simply running the Windows builds through newer WINE / Proton versions often results in a better experience.

                Anyway, the Steam Deck wouldn't be the success it already has become if people weren't able to play the majority of their purchased games on the platform, which again, was the sole reason why the Steam Machines failed in the market.

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                • #9
                  Originally posted by Linuxxx View Post

                  ...which again, was the sole reason why the Steam Machines failed in the market.
                  Well they were also marked up off-the-shelf pc hardware, not a novel form factor like the Deck, and kinda janky. I think they would have failed even with 2023 builds of proton.

                  But that is getting off topic. Speaking as a Vapoursynth pixel peeper/AI hobbyist, DLSS looks almost miraculously good for how fast it runs, but I just wish Nvidia wasnt so stingy about distribution.


                  And that hurts them everywhere. I nearly pulled by hair out trying to install TensorRT the other day, meanwhile other frameworks are just available in software repositories (or are at least highly automated for things like archecture specific compilation) because thats the sane thing to do.

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                  • #10
                    Originally posted by avis
                    I would be glad if Michael stopped posting any NVIDIA related news on Phoronix.

                    Most vocal Linux users have nothing but hatred towards the company and it's just painful to read comments here as if the company tortures, kills and robs Linux users 24x7.
                    Agreed.

                    Lets post this every time that Michael forgets how fucked up nvidia is and how they treat Linux and open source:


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