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NVIDIA RTX Remix 0.4 Released With Updated DXVK, Performance Improvements & Fixes

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  • NVIDIA RTX Remix 0.4 Released With Updated DXVK, Performance Improvements & Fixes

    Phoronix: NVIDIA RTX Remix 0.4 Released With Updated DXVK, Performance Improvements & Fixes

    As part of the NVIDIA GeForce RTX 40 series launch RTX Remix was announced for helping game modders remaster older game titles for RTX/ray-tracing. RTX Remix 0.1 debuted last April as the initial version of their software to provide path-tracing support for classic games. Out today is the latest work for helping to remaster classic games with the debut of RTX Remix 0.4...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    While is cool to convert games to raytracing, their projects at GitHub have tons of PRs and issues totally ignored.

    As always, NVIDIA doesn't work well with communities but rather with corps.

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    • #3
      Originally posted by timofonic View Post
      While is cool to convert games to raytracing
      Though their marketing blew it out of proportion. There are some very few "curated" titles like Portal or Half-Life 2, but else there don't seem to be complete and enjoyable conversions.
      And imho DLSS ray reconstruction looks like hallucinated AI crap. It reduces RT artifacts (of which there are a ton with PT), but instead makes DLSS artifacts even worse.

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      • #4
        Why is it here? It's not even for linux 😭😭

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        • #5
          The NVIDIA hate train has arrived in full force. The company has given the world real time ray tracing but they are still bad.

          Originally posted by timofonic View Post
          While is cool to convert games to raytracing, their projects at GitHub have tons of PRs and issues totally ignored.

          As always, NVIDIA doesn't work well with communities but rather with corps.
          NVIDIA doesn't owe you anything. The porting tool is released for free, if you really care, you are free to learn and fix stuff yourself. NVIDIA has actual partners, game developers who need help. NVIDIA is not in a business of paying for people playing with their tech.

          Originally posted by mirmirmir View Post
          Why is it here? It's not even for linux 😭😭
          Is gaming for Linux? Wait, there have been zero AAA games native ports to Linux for the past three years if not more.

          And if you're not interested in DXVK/Wine/gaming in general, why are you rending the air in this topic? Go touch grass.

          You definitely have the time to express your superfluous righteousness and vapid disdain.

          Originally posted by aufkrawall View Post
          Though their marketing blew it out of proportion. There are some very few "curated" titles like Portal or Half-Life 2, but else there don't seem to be complete and enjoyable conversions.
          And imho DLSS ray reconstruction looks like hallucinated AI crap. It reduces RT artifacts (of which there are a ton with PT), but instead makes DLSS artifacts even worse.
          Not according to experts the field. DLSS ray reconstruction is better than classic RT in the vast majority of scenarios.

          Anyways, with the subpar RT performance of AMD cards, why are you even talking about RT? Continue to enjoy rasterized games.

          RTRT is a "gimmick" anyways (the truth is classic rasterization is a horrible gimmick in itself as everything about it is fake but you shouldn't think too hard because it shows that people don't understand 3d tech at all).
          Last edited by avis; 22 January 2024, 01:18 PM.

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          • #6
            The Ngreedia white knight is here to protect poor and defenseless Ngreedia.
            Last edited by NeoMorpheus; 23 January 2024, 11:07 AM.

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            • #7
              Originally posted by NeoMorpheus View Post
              The Ngreedia white knight is here to defend poor and protect Ngreedia.
              Heh, I was wondering when he would show up

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              • #8
                Originally posted by avis View Post
                Not according to experts the field. DLSS ray reconstruction is better than classic RT in the vast majority of scenarios.
                Is like cake that tastes wonderful, except for the parts that taste like poop.

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                • #9
                  Originally posted by timofonic View Post
                  As always, NVIDIA doesn't work well with communities but rather with corps.
                  When it comes to its Linux support, I usually don't defend Nvidia because I'm not a fan of binary blob drivers. However, there is one Nvidia employee who actually works with the community and strives to bring explicit synchronisation to the Linux graphics stack. Support for explicit synchronisation will not only fix the main remaining issues with Nvidia's Wayland support, but will also fix other general issues with Wayland, like the compositor slowing down to the frame rate of the slowest client. So this will benefit everyone.

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                  • #10
                    Originally posted by user1 View Post

                    When it comes to its Linux support, I usually don't defend Nvidia because I'm not a fan of binary blob drivers. However, there is one Nvidia employee who actually works with the community and strives to bring explicit synchronisation to the Linux graphics stack. Support for explicit synchronisation will not only fix the main remaining issues with Nvidia's Wayland support, but will also fix other general issues with Wayland, like the compositor slowing down to the frame rate of the slowest client. So this will benefit everyone.
                    Sry, not exactly true. Its not one, it no one else than Nvidia itself ...

                    Originally posted by https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/967
                    Here is our proposal for adding explicit GPU synchronization to the DRI3 and Present extensions, along with an implementation for Xwayland. While we at NVIDIA may be particularly keen to have this in place, since our driver lacks implicit sync support [..]
                    And it seems, no OSS drivers need it ...

                    Originally posted by Michel Dänzer / Maintainer of xserver​
                    I argued in #1317 (comment 1358237) and following comments (and have seen no rebuttals to the core of the argument) that explicit sync in the Wayland/X11 display protocols doesn't provide any tangible benefit for upstream Linux drivers (which have to support implicit sync anyway). The only possible tangible benefit is not having to implement implicit sync support.​
                    Let me think, doesn't sound like "will benefit everyone" ... more like "will benefit NVIDIA​ and add complexity aka costs for every one else"
                    Last edited by SomeoneElse; 22 January 2024, 05:32 PM.

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