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Trying Intel Kabylake Graphics With Dawn of War III Vulkan

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  • Trying Intel Kabylake Graphics With Dawn of War III Vulkan

    Phoronix: Trying Intel Kabylake Graphics With Dawn of War III Vulkan

    Keeping in mind that Intel graphics are not officially supported for Dawn of War III on Linux, I couldn't help but to see if/how it ran with Kabylake HD Graphics.....

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    You really need to weigh the min fps higher.

    Try this playability factor:

    (minfps * 16 + maxfps) / 17

    gtx 980 ti: 19.7
    r9 fury: 68.8

    You could use a much better formula that accounts for target fps and minimum fps and individual frame time. It makes sense since random fps dips make the game unplayable and frustrating.

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    • #3
      The GPU on Kaby Lake is pretty much the same as Skylake which was pretty much the same as Broadwell which was pretty same as Haswell.
      Not much have happened. Too little have happened.
      Intel really needs to step up their game.

      Hopefully AMD will soon have out their next generation of Ryzen CPUs with built-in GPU and some serious graphics power.

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      • #4
        since kabylake missed GT3e based graphics entirely for desktop, and almost no iris plus 650 based notebooks available in market, sad indeed.

        Hope coffeelake brings improvement and all chips have gt3e caches inside , its only way they can compete with ryzen-APU's
        Last edited by samdraz; 08 June 2017, 09:26 AM.

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        • #5
          skylake-later graphics performance can be significantly if they improve driver quality. currently its lags behind windows driver

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          • #6
            Originally posted by cj.wijtmans View Post
            You really need to weigh the min fps higher.

            Try this playability factor:

            (minfps * 16 + maxfps) / 17

            gtx 980 ti: 19.7
            r9 fury: 68.8

            You could use a much better formula that accounts for target fps and minimum fps and individual frame time. It makes sense since random fps dips make the game unplayable and frustrating.
            Why not fifth percentile, instead of some random weights ?

            Comment


            • #7
              but on mac it is supported

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              • #8
                Originally posted by cj.wijtmans View Post
                You really need to weigh the min fps higher.

                Try this playability factor:

                (minfps * 16 + maxfps) / 17

                gtx 980 ti: 19.7
                r9 fury: 68.8

                You could use a much better formula that accounts for target fps and minimum fps and individual frame time. It makes sense since random fps dips make the game unplayable and frustrating.
                Min FPS is useless if you don't know whether it happened once or every n seconds.

                A 95th or 99th percentile would be better.

                Comment


                • #9
                  Originally posted by nocri View Post

                  Why not fifth percentile, instead of some random weights ?
                  just a quick demonstration of weight.

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                  • #10
                    Originally posted by Wielkie G View Post

                    Min FPS is useless if you don't know whether it happened once or every n seconds.

                    A 95th or 99th percentile would be better.
                    Yeah the ideal would be to look how many times the frames drop under the desired frame time. And trust me you can notice nth frame time drops in any competitive game.

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