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RADV Vulkan Driver Gets An On-Disk Shader Cache

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  • RADV Vulkan Driver Gets An On-Disk Shader Cache

    Phoronix: RADV Vulkan Driver Gets An On-Disk Shader Cache

    The RADV Radeon Vulkan driver in Mesa now supports an on-disk shader cache...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    tarceri do you know if the common vulkan tests used by phoronix can take advantage of this change?

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    • #3
      Dota 2 should stutter less for sure.

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      • #4
        So basically Vulkan already has a built-in shader cache feature that is ridiculously easy to use, but people are too lazy to use even that? Really?

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        • #5
          Originally posted by Evil Penguin View Post
          Dota 2 should stutter less for sure.
          Dota 2 already does it's own shader caching.

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          • #6
            Originally posted by andrei_me View Post
            tarceri do you know if the common vulkan tests used by phoronix can take advantage of this change?
            Originally posted by VikingGe View Post
            So basically Vulkan already has a built-in shader cache feature that is ridiculously easy to use, but people are too lazy to use even that? Really?
            There are games, I forget which as I wrote this around 6 months ago originally. However this also allows Steam to provide a stutter free experience by providing precompiled shaders.

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            • #7
              Originally posted by VikingGe View Post
              So basically Vulkan already has a built-in shader cache feature that is ridiculously easy to use, but people are too lazy to use even that? Really?
              Looking at some of the bugs we've seen in ports to OpenGL, I wouldn't be surprised.

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              • #8
                What about VULKAN_HUD?

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