Banshee Engine Planning For Linux Support In Q4
Banshee has been a promising C++14-written, multi-threaded open-source game engine featuring Vulkan support. When the Vulkan support was added at the start of the year the plan was to see the Linux support added to the game engine in Q2. Well, it looks like in Q4 we could see the Linux client finally materialize.
For those that have been wondering about the Linux support for Banshee, the engine's roadmap now reflects a plan to add Linux support in Q4. Meanwhile, the engine's 1.0 beta release is planned for early 2018.
Following that 1.0 release is when they plan to work on 2D animation/physics and 2D rendering, Android/iOS mobile ports, a terrain system, a visual GUI editor, and more as outlined in the Banshee roadmap.
Those wishing to learn more about this interesting open-source game engine can do so via BansheeEngine on GitHub.
For those that have been wondering about the Linux support for Banshee, the engine's roadmap now reflects a plan to add Linux support in Q4. Meanwhile, the engine's 1.0 beta release is planned for early 2018.
Following that 1.0 release is when they plan to work on 2D animation/physics and 2D rendering, Android/iOS mobile ports, a terrain system, a visual GUI editor, and more as outlined in the Banshee roadmap.
Those wishing to learn more about this interesting open-source game engine can do so via BansheeEngine on GitHub.
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