D9VK 0.12 Released With Rewritten Texture Code, Many Features
Written by Michael Larabel in Linux Gaming on 29 May 2019 at 03:58 PM EDT. 1 Comment
LINUX GAMING --
Joshua Ashton has just released D9VK 0.12 of his project mapping Direct3D 9 functionality on top of Vulkan for accelerating Windows/Wine games.

D9VK has made a fairly rapid ascent since it began just months ago and saw its first release just earlier this month at version 0.10. Now for ending out May, D9VK 0.12 is now available.

The D9VK 0.12 release brings rewritten texture handling code that should be much faster and more correct, changes around the presentation and swap-chain code, contiguous surface allocation support helping out a number of games, optimized image views, and other work and other optimizations.

More details on all of the changes to find with D9VK 0.12 can be found via the just posted release announcement.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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