
With DXVK 1.4 the Direct3D interfaces have been updated against D3D11.4, the latest D3D11 revision shipped by Windows 10 Build 1903. This update brings new API features but DXVK isn't yet supporting some of the optional features like tiled resources and conservative rasterization.
DXVK 1.4 also is updated for the DXGI 1.5 run-time interface. Rounding out this update are also resource mapping improvements that should help The Witcher 3 as well as a performance fix for some games making heavy use of deferred contexts.
More details on DXVK 1.4 at GitHub.
4 Comments