Godot 3.1 Reaches Beta As One Of The Most Promising Open-Source Game Engines
Written by Michael Larabel in Linux Gaming on 8 January 2019 at 05:21 AM EST. 11 Comments
LINUX GAMING --
The developers behind the open-source, cross-platform 2D/3D Godot game engine have placed a release freeze on the upcoming Godot 3.1 with today's beta reveal.

Godot 3.1 Beta is coming nearly a year to the day since the big Godot 3.0 drop from last year. With the release freeze, feature development is now over on Godot 3.1.

Godot 3.1 is bringing OpenGL ES 2.0 rendering support, continued upbringing of VR, 3D soft-body physics support as well as a 3D ragdoll system, constructive solid geometry, BPTC texture compression support, and many other improvements and fixes.

On the game developer side, Godot 3.1 has been baking a new visual shader editor, WebSockets support, a revamped inspector, improved animation editing, a new state machine, and other enhancements.

The release notes have yet to be written for 3.1, but those wishing to learn more about today's beta release can do so at GodotEngine.org.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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